vkd3d: Add FIXME() for sample mask.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-11 16:45:35 +01:00 committed by Alexandre Julliard
parent fbcc78d2f2
commit c509e6e83f

View File

@ -2353,6 +2353,9 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
if (!graphics->attachment_count && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength))
graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
if (desc->SampleMask != ~0u)
FIXME("Ignoring sample mask %#x.\n", desc->SampleMask);
graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
graphics->ms_desc.pNext = NULL;
graphics->ms_desc.flags = 0;