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vkd3d: Add FIXME() for sample mask.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2353,6 +2353,9 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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if (!graphics->attachment_count && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength))
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graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
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if (desc->SampleMask != ~0u)
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FIXME("Ignoring sample mask %#x.\n", desc->SampleMask);
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graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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graphics->ms_desc.pNext = NULL;
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graphics->ms_desc.flags = 0;
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