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vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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aca39afd73
commit
18e838a1cc
@ -970,8 +970,9 @@ static enum vkd3d_data_type map_data_type(char t)
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}
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}
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static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code, size_t byte_code_size,
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const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context)
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static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code,
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size_t byte_code_size, const char *source_name, const struct vkd3d_shader_signature *output_signature,
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struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_version version;
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uint32_t version_token, token_count;
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@ -1029,7 +1030,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
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version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
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version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
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vkd3d_shader_parser_init(&sm4->p, message_context, &version);
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vkd3d_shader_parser_init(&sm4->p, message_context, source_name, &version);
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sm4->p.ptr = sm4->start;
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memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
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@ -1550,6 +1551,8 @@ void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3
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}
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remaining = sm4->end - *ptr;
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++parser->location.line;
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opcode_token = *(*ptr)++;
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opcode = opcode_token & VKD3D_SM4_OPCODE_MASK;
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@ -1687,7 +1690,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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}
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if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
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&shader_desc->output_signature, message_context))
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compile_info->source_name, &shader_desc->output_signature, message_context))
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{
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WARN("Failed to initialise shader parser.\n");
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free_shader_desc(shader_desc);
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@ -22,14 +22,13 @@ struct vkd3d_glsl_generator
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{
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struct vkd3d_shader_version version;
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struct vkd3d_string_buffer buffer;
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struct vkd3d_shader_location location;
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const struct vkd3d_shader_location *location;
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struct vkd3d_shader_message_context *message_context;
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bool failed;
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};
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
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{
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struct vkd3d_glsl_generator *generator;
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@ -39,8 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
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memset(generator, 0, sizeof(*generator));
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generator->version = *version;
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vkd3d_string_buffer_init(&generator->buffer);
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generator->location.source_name = compile_info->source_name;
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generator->location.line = 2; /* Line 1 is the version token. */
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generator->location = location;
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generator->message_context = message_context;
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return generator;
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}
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@ -52,10 +50,9 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
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va_list args;
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va_start(args, fmt);
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vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args);
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vkd3d_shader_verror(generator->message_context, generator->location, error, fmt, args);
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va_end(args);
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generator->failed = true;
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return;
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}
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static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
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@ -91,9 +88,6 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
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"Unhandled instruction %#x", instruction->handler_idx);
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break;
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}
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++generator->location.line;
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return;
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}
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int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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@ -2208,7 +2208,7 @@ struct vkd3d_dxbc_compiler
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struct vkd3d_spirv_builder spirv_builder;
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_location location;
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const struct vkd3d_shader_location *location;
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bool failed;
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bool strip_debug;
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@ -2286,7 +2286,7 @@ static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_d
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
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struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
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{
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const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
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@ -2301,8 +2301,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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memset(compiler, 0, sizeof(*compiler));
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compiler->message_context = message_context;
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compiler->location.source_name = compile_info->source_name;
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compiler->location.line = 2; /* Line 1 is the version token. */
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compiler->location = location;
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if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
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{
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@ -2518,7 +2517,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_
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va_list args;
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va_start(args, format);
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vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args);
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vkd3d_shader_verror(compiler->message_context, compiler->location, error, format, args);
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va_end(args);
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compiler->failed = true;
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}
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@ -9747,7 +9746,6 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
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}
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++compiler->location.line;
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return ret;
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}
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@ -363,9 +363,13 @@ void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type,
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}
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void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_version *version)
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struct vkd3d_shader_message_context *message_context, const char *source_name,
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const struct vkd3d_shader_version *version)
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{
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parser->message_context = message_context;
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parser->location.source_name = source_name;
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parser->location.line = 1;
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parser->location.column = 0;
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parser->shader_version = *version;
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}
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@ -1039,7 +1043,8 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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{
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struct vkd3d_glsl_generator *glsl_generator;
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version, compile_info, message_context)))
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
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message_context, &parser->location)))
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{
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ERR("Failed to create GLSL generator.\n");
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vkd3d_shader_parser_destroy(parser);
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@ -1055,8 +1060,8 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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return ret;
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}
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser->shader_version,
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&parser->shader_desc, compile_info, &scan_descriptor_info, message_context)))
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser->shader_version, &parser->shader_desc,
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compile_info, &scan_descriptor_info, message_context, &parser->location)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(parser);
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@ -887,9 +887,16 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
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return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
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}
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struct vkd3d_shader_location
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{
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const char *source_name;
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unsigned int line, column;
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};
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struct vkd3d_shader_parser
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{
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_version shader_version;
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@ -897,7 +904,8 @@ struct vkd3d_shader_parser
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};
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void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_version *version);
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struct vkd3d_shader_message_context *message_context, const char *source_name,
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const struct vkd3d_shader_version *version);
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void vkd3d_shader_trace(struct vkd3d_shader_parser *parser);
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@ -966,12 +974,6 @@ static inline size_t bytecode_get_size(struct vkd3d_bytecode_buffer *buffer)
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return buffer->size;
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}
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struct vkd3d_shader_location
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{
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const char *source_name;
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unsigned int line, column;
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};
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struct vkd3d_shader_message_context
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{
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enum vkd3d_shader_log_level log_level;
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@ -1014,8 +1016,7 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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struct vkd3d_glsl_generator;
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context);
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
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int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out);
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void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
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@ -1025,7 +1026,7 @@ struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
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struct vkd3d_shader_message_context *message_context);
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
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int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction);
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int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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