vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-10-01 17:51:15 +02:00 committed by Alexandre Julliard
parent aca39afd73
commit 18e838a1cc
5 changed files with 35 additions and 34 deletions

View File

@ -970,8 +970,9 @@ static enum vkd3d_data_type map_data_type(char t)
}
}
static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code, size_t byte_code_size,
const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context)
static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code,
size_t byte_code_size, const char *source_name, const struct vkd3d_shader_signature *output_signature,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_version version;
uint32_t version_token, token_count;
@ -1029,7 +1030,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
vkd3d_shader_parser_init(&sm4->p, message_context, &version);
vkd3d_shader_parser_init(&sm4->p, message_context, source_name, &version);
sm4->p.ptr = sm4->start;
memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
@ -1550,6 +1551,8 @@ void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3
}
remaining = sm4->end - *ptr;
++parser->location.line;
opcode_token = *(*ptr)++;
opcode = opcode_token & VKD3D_SM4_OPCODE_MASK;
@ -1687,7 +1690,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
}
if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
&shader_desc->output_signature, message_context))
compile_info->source_name, &shader_desc->output_signature, message_context))
{
WARN("Failed to initialise shader parser.\n");
free_shader_desc(shader_desc);

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@ -22,14 +22,13 @@ struct vkd3d_glsl_generator
{
struct vkd3d_shader_version version;
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_location location;
const struct vkd3d_shader_location *location;
struct vkd3d_shader_message_context *message_context;
bool failed;
};
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context)
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
{
struct vkd3d_glsl_generator *generator;
@ -39,8 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
memset(generator, 0, sizeof(*generator));
generator->version = *version;
vkd3d_string_buffer_init(&generator->buffer);
generator->location.source_name = compile_info->source_name;
generator->location.line = 2; /* Line 1 is the version token. */
generator->location = location;
generator->message_context = message_context;
return generator;
}
@ -52,10 +50,9 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
va_list args;
va_start(args, fmt);
vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args);
vkd3d_shader_verror(generator->message_context, generator->location, error, fmt, args);
va_end(args);
generator->failed = true;
return;
}
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
@ -91,9 +88,6 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
"Unhandled instruction %#x", instruction->handler_idx);
break;
}
++generator->location.line;
return;
}
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,

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@ -2208,7 +2208,7 @@ struct vkd3d_dxbc_compiler
struct vkd3d_spirv_builder spirv_builder;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
const struct vkd3d_shader_location *location;
bool failed;
bool strip_debug;
@ -2286,7 +2286,7 @@ static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_d
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context)
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
{
const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
@ -2301,8 +2301,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
memset(compiler, 0, sizeof(*compiler));
compiler->message_context = message_context;
compiler->location.source_name = compile_info->source_name;
compiler->location.line = 2; /* Line 1 is the version token. */
compiler->location = location;
if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
{
@ -2518,7 +2517,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_
va_list args;
va_start(args, format);
vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args);
vkd3d_shader_verror(compiler->message_context, compiler->location, error, format, args);
va_end(args);
compiler->failed = true;
}
@ -9747,7 +9746,6 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
}
++compiler->location.line;
return ret;
}

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@ -363,9 +363,13 @@ void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type,
}
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_version *version)
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_version *version)
{
parser->message_context = message_context;
parser->location.source_name = source_name;
parser->location.line = 1;
parser->location.column = 0;
parser->shader_version = *version;
}
@ -1039,7 +1043,8 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
{
struct vkd3d_glsl_generator *glsl_generator;
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version, compile_info, message_context)))
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
message_context, &parser->location)))
{
ERR("Failed to create GLSL generator.\n");
vkd3d_shader_parser_destroy(parser);
@ -1055,8 +1060,8 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
return ret;
}
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser->shader_version,
&parser->shader_desc, compile_info, &scan_descriptor_info, message_context)))
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser->shader_version, &parser->shader_desc,
compile_info, &scan_descriptor_info, message_context, &parser->location)))
{
ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_parser_destroy(parser);

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@ -887,9 +887,16 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
}
struct vkd3d_shader_location
{
const char *source_name;
unsigned int line, column;
};
struct vkd3d_shader_parser
{
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
@ -897,7 +904,8 @@ struct vkd3d_shader_parser
};
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_version *version);
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_version *version);
void vkd3d_shader_trace(struct vkd3d_shader_parser *parser);
@ -966,12 +974,6 @@ static inline size_t bytecode_get_size(struct vkd3d_bytecode_buffer *buffer)
return buffer->size;
}
struct vkd3d_shader_location
{
const char *source_name;
unsigned int line, column;
};
struct vkd3d_shader_message_context
{
enum vkd3d_shader_log_level log_level;
@ -1014,8 +1016,7 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_glsl_generator;
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context);
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out);
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
@ -1025,7 +1026,7 @@ struct vkd3d_dxbc_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context);
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction);
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,