mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Write SM4 uint division instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f3e81645be
commit
e37f1ed26d
@ -1670,6 +1670,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
|
||||
write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_UINT:
|
||||
write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 0, arg1, arg2);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user