vkd3d-shader: Allow the name of the SPIR-V entry point to be specified.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-23 13:50:15 +04:30 committed by Alexandre Julliard
parent 7e4fc14a31
commit 25ef055062
3 changed files with 16 additions and 6 deletions

View File

@ -279,6 +279,8 @@ struct vkd3d_shader_spirv_target_info
enum vkd3d_shader_structure_type type;
const void *next;
const char *entry_point; /* "main" if NULL. */
enum vkd3d_shader_spirv_environment environment;
const enum vkd3d_shader_spirv_extension *extensions;

View File

@ -1666,7 +1666,7 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
}
}
static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder)
static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder, const char *entry_point)
{
vkd3d_spirv_stream_init(&builder->debug_stream);
vkd3d_spirv_stream_init(&builder->annotation_stream);
@ -1682,7 +1682,7 @@ static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder)
rb_init(&builder->declarations, vkd3d_spirv_declaration_compare);
builder->main_function_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_name(builder, builder->main_function_id, "main");
vkd3d_spirv_build_op_name(builder, builder->main_function_id, entry_point);
}
static void vkd3d_spirv_builder_begin_main_function(struct vkd3d_spirv_builder *builder)
@ -1714,7 +1714,7 @@ static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder)
}
static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
struct vkd3d_shader_code *spirv)
struct vkd3d_shader_code *spirv, const char *entry_point)
{
uint64_t capability_mask = builder->capability_mask;
struct vkd3d_spirv_stream stream;
@ -1754,7 +1754,7 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
/* entry point declarations */
vkd3d_spirv_build_op_memory_model(&stream, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
vkd3d_spirv_build_op_entry_point(&stream, builder->execution_model, builder->main_function_id,
"main", builder->iface, builder->iface_element_count);
entry_point, builder->iface, builder->iface_element_count);
/* execution mode declarations */
if (builder->invocation_count)
@ -2122,6 +2122,13 @@ static bool is_control_point_phase(const struct vkd3d_shader_phase *phase)
static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler);
static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
return info && info->entry_point ? info->entry_point : "main";
}
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_info *scan_info)
@ -2162,7 +2169,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
return NULL;
}
vkd3d_spirv_builder_init(&compiler->spirv_builder);
vkd3d_spirv_builder_init(&compiler->spirv_builder, vkd3d_dxbc_compiler_get_entry_point_name(compiler));
for (i = 0; i < compile_info->option_count; ++i)
{
@ -8740,7 +8747,7 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
if (compiler->strip_debug)
vkd3d_spirv_stream_clear(&builder->debug_stream);
if (!vkd3d_spirv_compile_module(builder, spirv))
if (!vkd3d_spirv_compile_module(builder, spirv, vkd3d_dxbc_compiler_get_entry_point_name(compiler)))
return VKD3D_ERROR;
if (TRACE_ON())

View File

@ -2174,6 +2174,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
ps_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
ps_target_info.next = NULL;
ps_target_info.entry_point = "main";
ps_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
ps_target_info.extensions = vk_info->shader_extensions;
ps_target_info.extension_count = vk_info->shader_extension_count;