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vkd3d-shader: Implement input registers for control point phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3641,6 +3641,9 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
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switch (reg->type)
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{
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case VKD3DSPR_INPUT:
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vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
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return;
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case VKD3DSPR_OUTPOINTID:
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vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
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return;
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