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vkd3d-compiler: Rename the 'spirv' local variable to 'output_code'.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -586,7 +586,7 @@ int main(int argc, char **argv)
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struct vkd3d_shader_hlsl_source_info hlsl_source_info = {0};
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bool close_input = false, close_output = false;
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struct vkd3d_shader_compile_info info;
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struct vkd3d_shader_code spirv;
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struct vkd3d_shader_code output_code;
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struct options options;
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FILE *input, *output;
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char *messages;
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@ -663,7 +663,7 @@ int main(int argc, char **argv)
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goto done;
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}
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ret = vkd3d_shader_compile(&info, &spirv, &messages);
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ret = vkd3d_shader_compile(&info, &output_code, &messages);
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if (messages)
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fputs(messages, stderr);
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vkd3d_shader_free_messages(messages);
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@ -674,15 +674,15 @@ int main(int argc, char **argv)
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goto done;
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}
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if (!write_shader(&spirv, output))
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if (!write_shader(&output_code, output))
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{
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fprintf(stderr, "Failed to write output shader.\n");
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vkd3d_shader_free_shader_code(&spirv);
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vkd3d_shader_free_shader_code(&output_code);
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goto done;
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}
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fail = 0;
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vkd3d_shader_free_shader_code(&spirv);
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vkd3d_shader_free_shader_code(&output_code);
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done:
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if (close_output)
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fclose(output);
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