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vkd3d-shader/glsl: Implement vkd3d_glsl_generator_generate().
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -169,6 +169,7 @@ libvkd3d_shader_la_SOURCES = \
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include/vkd3d_shader.h \
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libs/vkd3d-shader/checksum.c \
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libs/vkd3d-shader/dxbc.c \
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libs/vkd3d-shader/glsl.c \
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libs/vkd3d-shader/hlsl.c \
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libs/vkd3d-shader/hlsl.h \
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libs/vkd3d-shader/hlsl_codegen.c \
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118
libs/vkd3d-shader/glsl.c
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118
libs/vkd3d-shader/glsl.c
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@ -0,0 +1,118 @@
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/*
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* Copyright 2021 Atharva Nimbalkar
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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struct vkd3d_glsl_generator
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{
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struct vkd3d_string_buffer buffer;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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bool failed;
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};
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_glsl_generator *generator;
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if (!(generator = vkd3d_malloc(sizeof(*generator))))
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return NULL;
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memset(generator, 0, sizeof(*generator));
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generator->location.source_name = compile_info->source_name;
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generator->location.line = 2; /* Line 1 is the version token. */
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generator->message_context = message_context;
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return generator;
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}
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static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
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struct vkd3d_glsl_generator *generator,
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enum vkd3d_shader_error error, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args);
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va_end(args);
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generator->failed = true;
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return;
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}
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static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
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const struct vkd3d_shader_instruction *instruction)
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{
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switch (instruction->handler_idx)
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{
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default:
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vkd3d_glsl_compiler_error(generator,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Unhandled instruction %#x", instruction->handler_idx);
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break;
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}
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++generator->location.line;
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return;
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}
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int vkd3d_glsl_generator_generate(void *parser_data, const uint32_t *parser_ptr,
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struct vkd3d_glsl_generator *generator,
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struct vkd3d_shader_code *out)
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{
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void *code;
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struct vkd3d_shader_instruction ins;
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vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
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vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
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while (!shader_sm4_is_end(parser_data, &parser_ptr))
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{
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shader_sm4_read_instruction(parser_data, &parser_ptr, &ins);
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if (ins.handler_idx == VKD3DSIH_INVALID)
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{
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vkd3d_glsl_compiler_error(generator,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Encountered unrecognized or invalid instruction.");
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break;
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}
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vkd3d_glsl_handle_instruction(generator, &ins);
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}
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if (generator->failed)
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return VKD3D_ERROR;
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vkd3d_string_buffer_printf(&generator->buffer, "}\n");
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if ((code = vkd3d_malloc(generator->buffer.buffer_size)))
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{
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memcpy(code, generator->buffer.buffer, generator->buffer.content_size);
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out->size = generator->buffer.content_size;
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out->code = code;
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}
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else return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_OK;
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}
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void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator)
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{
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vkd3d_string_buffer_cleanup(&generator->buffer);
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vkd3d_free(generator);
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}
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@ -1034,11 +1034,22 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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if (compile_info->target_type == VKD3D_SHADER_TARGET_GLSL)
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{
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled instruction.");
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struct vkd3d_glsl_generator *glsl_generator;
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if (!(glsl_generator = vkd3d_glsl_generator_create(compile_info, message_context)))
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{
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ERR("Failed to create GLSL generator.\n");
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return VKD3D_ERROR;
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}
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ret = vkd3d_glsl_generator_generate(parser.data, parser.ptr, glsl_generator, out);
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vkd3d_glsl_generator_destroy(glsl_generator);
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return VKD3D_ERROR;
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return ret;
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}
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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@ -984,6 +984,15 @@ void free_shader_desc(struct vkd3d_shader_desc *desc);
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int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);
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struct vkd3d_glsl_generator;
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context);
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int vkd3d_glsl_generator_generate(void *parser_data, const uint32_t *parser_ptr,
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struct vkd3d_glsl_generator *generator,
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struct vkd3d_shader_code *out);
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void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
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struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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