vkd3d-shader: Try harder to avoid private variables for shader outputs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-14 13:27:38 +02:00 committed by Alexandre Julliard
parent 1f8cde763a
commit f650b2f6ac

View File

@ -3600,20 +3600,6 @@ static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element
return NULL;
}
static unsigned int vkd3d_count_signature_elements_for_reg(
const struct vkd3d_shader_signature *signature, unsigned int reg_idx)
{
unsigned int i, count;
count = 0;
for (i = 0; i < signature->element_count; ++i)
{
if (signature->elements[i].register_index == reg_idx)
++count;
}
return count;
}
static void vkd3d_dxbc_compiler_emit_shader_phase_name(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, const struct vkd3d_shader_phase *phase, const char *suffix)
{
@ -3768,6 +3754,19 @@ static uint32_t vkd3d_dxbc_compiler_emit_builtin_variable(struct vkd3d_dxbc_comp
return id;
}
static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature, unsigned int reg_idx)
{
unsigned int i, count;
count = 0;
for (i = 0; i < signature->element_count; ++i)
{
if (signature->elements[i].register_index == reg_idx)
++count;
}
return count > 1;
}
static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
@ -3836,8 +3835,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
if ((use_private_var = builtin && builtin->fixup_pfn))
write_mask = dst->write_mask;
if (input_component_count != VKD3D_VEC4_SIZE
&& vkd3d_count_signature_elements_for_reg(shader_signature, reg_idx) > 1)
if (input_component_count != VKD3D_VEC4_SIZE && needs_private_io_variable(shader_signature, reg_idx))
{
use_private_var = true;
component_count = VKD3D_VEC4_SIZE;
@ -4140,6 +4139,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
struct rb_entry *entry = NULL;
unsigned int signature_idx;
bool use_private_variable;
unsigned int write_mask;
unsigned int array_size;
bool is_patch_constant;
uint32_t id, var_id;
@ -4160,6 +4160,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval);
write_mask = signature_element->mask & 0xff;
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff);
@ -4177,9 +4179,21 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
storage_class = SpvStorageClassOutput;
if ((use_private_variable = builtin && builtin->spirv_array_size))
write_mask = dst->write_mask;
if ((component_count != VKD3D_VEC4_SIZE && needs_private_io_variable(shader_signature, signature_element->register_index))
|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE)
{
use_private_variable = true;
write_mask = VKD3DSP_WRITEMASK_ALL;
}
if (compiler->output_info[signature_idx].id)
{
id = compiler->output_info[signature_idx].id;
use_private_variable = true;
write_mask = VKD3DSP_WRITEMASK_ALL;
}
else
{
@ -4219,9 +4233,6 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
compiler->output_info[signature_idx].id = id;
compiler->output_info[signature_idx].component_type = component_type;
use_private_variable = component_count != VKD3D_VEC4_SIZE
|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
|| (builtin && builtin->spirv_array_size);
if (use_private_variable)
storage_class = SpvStorageClassPrivate;
@ -4236,7 +4247,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
if (!entry)
{
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_variable ? VKD3D_TYPE_FLOAT : component_type, VKD3DSP_WRITEMASK_ALL);
use_private_variable ? VKD3D_TYPE_FLOAT : component_type, write_mask);
reg_symbol.info.reg.is_aggregate = use_private_variable ? false : array_size;
if (!use_private_variable && is_control_point_phase(phase))
{