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vkd3d-shader: Remove duplicate initialization.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -878,8 +878,6 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
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uint16_t shader_type;
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size_t token_count;
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code = compile_info->source.code;
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code_size = compile_info->source.size;
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token_count = code_size / sizeof(*sm1->start);
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if (token_count < 2)
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