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tests: Use multiple stream output slots in test_line_tessellation().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -28194,7 +28194,7 @@ static void test_line_tessellation(void)
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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ID3D12GraphicsCommandList *command_list;
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D3D12_QUERY_HEAP_DESC query_heap_desc;
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D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv;
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D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv[2];
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D3D12_INPUT_LAYOUT_DESC input_layout;
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struct test_context_desc desc;
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D3D12_VERTEX_BUFFER_VIEW vbv;
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@ -28361,10 +28361,10 @@ static void test_line_tessellation(void)
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static const D3D12_SO_DECLARATION_ENTRY so_declaration[] =
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{
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{0, "SV_POSITION", 0, 0, 4, 0},
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{0, "COLOR", 0, 0, 4, 0},
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{0, "PRIMITIVE_ID", 0, 0, 4, 0},
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{0, "COLOR", 0, 0, 4, 1},
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{0, "PRIMITIVE_ID", 0, 0, 4, 1},
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};
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unsigned int strides[] = {48};
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unsigned int strides[] = {16, 32};
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static const struct
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{
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struct vec4 position;
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@ -28450,13 +28450,17 @@ static void test_line_tessellation(void)
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so_buffer = create_default_buffer(context.device, 4096,
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT);
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sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer);
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sobv.SizeInBytes = 1024;
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sobv.BufferFilledSizeLocation = sobv.BufferLocation + sobv.SizeInBytes;
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for (i = 0; i < ARRAY_SIZE(sobv); ++i)
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{
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sobv[i].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer) + i * 2048;
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sobv[i].SizeInBytes = 1024;
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sobv[i].BufferFilledSizeLocation = sobv[i].BufferLocation + sobv[i].SizeInBytes;
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}
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ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0);
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ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv);
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ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 2, sobv);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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@ -28493,19 +28497,21 @@ static void test_line_tessellation(void)
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get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
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for (i = 0; i < ARRAY_SIZE(expected_data) / 3 ; ++i)
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{
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data = get_readback_data(&rb, i, 0, 0, 3 * sizeof(*data));
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data = get_readback_data(&rb, i, 0, 0, sizeof(*data));
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expected = &expected_data[3 * i + 0];
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ok(compare_vec4(data, expected, 1),
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"Got position {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
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data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
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++data;
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data = get_readback_data(&rb, i + 2048 / (2 * sizeof(*data)), 0, 0, 2 * sizeof(*data));
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expected = &expected_data[3 * i + 1];
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bug_if(is_nvidia_device(context.device))
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todo_if(i != 6)
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ok(compare_vec4(data, expected, 1),
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"Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
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data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
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++data;
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expected = &expected_data[3 * i + 2];
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todo
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ok(compare_vec4(data, expected, 1),
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"Got primitive ID {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
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data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
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