vkd3d-shader: Implement DRCP instruction.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-08-11 11:53:01 +10:00 committed by Alexandre Julliard
parent 6656a92c45
commit c3363faba2
6 changed files with 12 additions and 4 deletions

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@ -812,6 +812,7 @@ static const struct vkd3d_sm4_opcode_info opcode_table[] =
shader_sm4_read_declaration_count},
{VKD3D_SM5_OP_DDIV, VKD3DSIH_DDIV, "d", "dd"},
{VKD3D_SM5_OP_DFMA, VKD3DSIH_DFMA, "d", "ddd"},
{VKD3D_SM5_OP_DRCP, VKD3DSIH_DRCP, "d", "d"},
};
static const enum vkd3d_shader_register_type register_type_table[] =

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@ -331,6 +331,7 @@ enum vkd3d_sm4_opcode
VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
VKD3D_SM5_OP_DDIV = 0xd2,
VKD3D_SM5_OP_DFMA = 0xd3,
VKD3D_SM5_OP_DRCP = 0xd4,
};
enum vkd3d_sm4_instruction_modifier

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@ -7078,15 +7078,18 @@ static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, src_id, val_id;
uint32_t type_id, src_id, val_id, div_id;
unsigned int component_count;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst);
src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count), src_id);
if (src->reg.data_type == VKD3D_DATA_DOUBLE)
div_id = vkd3d_dxbc_compiler_get_constant_double_vector(compiler, 1.0, component_count);
else
div_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
val_id = vkd3d_spirv_build_op_fdiv(builder, type_id, div_id, src_id);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
@ -9568,6 +9571,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_DP2:
vkd3d_dxbc_compiler_emit_dot(compiler, instruction);
break;
case VKD3DSIH_DRCP:
case VKD3DSIH_RCP:
vkd3d_dxbc_compiler_emit_rcp(compiler, instruction);
break;

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@ -119,6 +119,7 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_DP2ADD */ "dp2add",
/* VKD3DSIH_DP3 */ "dp3",
/* VKD3DSIH_DP4 */ "dp4",
/* VKD3DSIH_DRCP */ "drcp",
/* VKD3DSIH_DST */ "dst",
/* VKD3DSIH_DSX */ "dsx",
/* VKD3DSIH_DSX_COARSE */ "deriv_rtx_coarse",

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@ -208,6 +208,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_DP2ADD,
VKD3DSIH_DP3,
VKD3DSIH_DP4,
VKD3DSIH_DRCP,
VKD3DSIH_DST,
VKD3DSIH_DSX,
VKD3DSIH_DSX_COARSE,

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@ -10010,7 +10010,7 @@ static void test_shader_instructions(void)
{&ps_dmul, {.d = {{ 1.5, 3.0}}}, {.d = { 4.5, -4.5}}, true},
{&ps_ddiv, {.d = {{ 2.0, 4.0}}}, {.d = { 0.5, 2.0}}, true},
{&ps_ddiv, {.d = {{ 2.0, -4.0}}}, {.d = {-0.5, -2.0}}, true},
{&ps_drcp, {.d = {{ 2.0, -0.5}}}, {.d = { 0.5, -2.0}}, true, true},
{&ps_drcp, {.d = {{ 2.0, -0.5}}}, {.d = { 0.5, -2.0}}, true},
{
&ps_swapc0,