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build: Create object directories before running bison or flex.
Vkd3d-Bug: https://bugs.winehq.org/show_bug.cgi?id=50334 Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -119,9 +119,11 @@ vkd3d_v_bison_0 = @echo " BISON " $@;
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vkd3d_v_bison_1 =
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libs/vkd3d-shader/preproc.yy.c: libs/vkd3d-shader/preproc.l
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@$(MKDIR_P) libs/vkd3d-shader
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$(VKD3D_V_FLEX)$(FLEX) $(LFLAGS) -o $@ $<
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libs/vkd3d-shader/preproc.tab.c libs/vkd3d-shader/preproc.tab.h &: libs/vkd3d-shader/preproc.y
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@$(MKDIR_P) libs/vkd3d-shader
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$(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/preproc.tab.c $<
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BUILT_SOURCES += libs/vkd3d-shader/preproc.tab.h
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