include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.

The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
This commit is contained in:
Zebediah Figura 2021-02-23 14:55:01 -06:00 committed by Alexandre Julliard
parent 6b45f290f7
commit 303ce66cef
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/18

View File

@ -54,7 +54,11 @@ static inline size_t align(size_t addr, size_t alignment)
#ifdef __GNUC__
# define VKD3D_NORETURN __attribute__((noreturn))
# define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(printf, fmt, args)))
# ifdef __MINGW_PRINTF_FORMAT
# define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(__MINGW_PRINTF_FORMAT, fmt, args)))
# else
# define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(printf, fmt, args)))
# endif
# define VKD3D_UNUSED __attribute__((unused))
# define VKD3D_UNREACHABLE __builtin_unreachable()
#else