vkd3d-shader: Introduce struct vkd3d_shader_compile_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-19 16:13:32 +04:30 committed by Alexandre Julliard
parent 13c2fbdc8d
commit 8ff9610fed
5 changed files with 51 additions and 17 deletions

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@ -30,6 +30,7 @@ extern "C" {
enum vkd3d_shader_structure_type
{
/* 1.2 */
VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO,
@ -218,6 +219,14 @@ struct vkd3d_shader_transform_feedback_info
unsigned int buffer_stride_count;
};
struct vkd3d_shader_compile_info
{
enum vkd3d_shader_structure_type type;
const void *next;
struct vkd3d_shader_code source;
};
enum vkd3d_shader_spirv_environment
{
VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
@ -633,7 +642,7 @@ struct vkd3d_shader_signature
#ifndef VKD3D_SHADER_NO_PROTOTYPES
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *spirv, unsigned int compiler_options,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_spirv_target_info *target_info);
@ -665,7 +674,7 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
/*
* Function pointer typedefs for vkd3d-shader functions.
*/
typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_code *dxbc,
typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *spirv, unsigned int compiler_options,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_spirv_target_info *target_info);

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@ -127,7 +127,7 @@ static int vkd3d_shader_validate_spirv_target_info(const struct vkd3d_shader_spi
return VKD3D_OK;
}
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *spirv, unsigned int compiler_options,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_spirv_target_info *info)
@ -138,8 +138,14 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_parser parser;
int ret;
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface_info %p, info %p.\n",
dxbc->code, dxbc->size, spirv, compiler_options, shader_interface_info, info);
TRACE("compile_info %p, spirv %p, compiler_options %#x, shader_interface_info %p, info %p.\n",
compile_info, spirv, compiler_options, shader_interface_info, info);
if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
{
WARN("Invalid compile_info structure type %#x.\n", compile_info->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (shader_interface_info && shader_interface_info->type != VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO)
{
@ -152,13 +158,13 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
scan_info.next = NULL;
if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info)) < 0)
return ret;
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source)) < 0)
return ret;
vkd3d_shader_dump_shader(parser.shader_version.type, dxbc);
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
if (TRACE_ON())
vkd3d_shader_trace(parser.data);

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@ -1329,8 +1329,8 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
const struct vkd3d_shader_spirv_target_info *target_info)
{
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_shader_compile_info compile_info;
struct VkShaderModuleCreateInfo shader_desc;
struct vkd3d_shader_code spirv = {0};
VkResult vr;
@ -1347,7 +1347,12 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
shader_desc.pNext = NULL;
shader_desc.flags = 0;
if ((ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface, target_info)) < 0)
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = NULL;
compile_info.source.code = code->pShaderBytecode;
compile_info.source.size = code->BytecodeLength;
if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, shader_interface, target_info)) < 0)
{
WARN("Failed to compile shader, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret);

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@ -148,7 +148,8 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
int main(int argc, char **argv)
{
struct vkd3d_shader_code dxbc, spirv;
struct vkd3d_shader_compile_info info;
struct vkd3d_shader_code spirv;
struct options options;
int ret;
@ -158,14 +159,17 @@ int main(int argc, char **argv)
return 1;
}
if (!read_shader(&dxbc, options.filename))
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = NULL;
if (!read_shader(&info.source, options.filename))
{
fprintf(stderr, "Failed to read DXBC shader.\n");
return 1;
}
ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, options.compiler_options, NULL, NULL);
vkd3d_shader_free_shader_code(&dxbc);
ret = vkd3d_shader_compile_dxbc(&info, &spirv, options.compiler_options, NULL, NULL);
vkd3d_shader_free_shader_code(&info.source);
if (ret < 0)
{
fprintf(stderr, "Failed to compile DXBC shader, ret %d.\n", ret);

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@ -23,6 +23,7 @@
static void test_invalid_shaders(void)
{
struct vkd3d_shader_compile_info info;
struct vkd3d_shader_code spirv;
int rc;
@ -48,9 +49,13 @@ static void test_invalid_shaders(void)
0x3f800000, 0x3f800000, 0x3f800000, 0x01000002, 0x01000015, 0x08000036, 0x001020f2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static const struct vkd3d_shader_code ps_break = {ps_break_code, sizeof(ps_break_code)};
rc = vkd3d_shader_compile_dxbc(&ps_break, &spirv, VKD3D_SHADER_STRIP_DEBUG, NULL, NULL);
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = NULL;
info.source.code = ps_break_code;
info.source.size = sizeof(ps_break_code);
rc = vkd3d_shader_compile_dxbc(&info, &spirv, VKD3D_SHADER_STRIP_DEBUG, NULL, NULL);
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
}
@ -68,6 +73,7 @@ static void test_vkd3d_shader_pfns(void)
struct vkd3d_versioned_root_signature_desc root_signature_desc;
struct vkd3d_shader_signature_element *element;
struct vkd3d_shader_compile_info compile_info;
struct vkd3d_shader_scan_info scan_info;
struct vkd3d_shader_signature signature;
struct vkd3d_shader_code dxbc, spirv;
@ -118,7 +124,11 @@ static void test_vkd3d_shader_pfns(void)
ok(element, "Could not find shader signature element.\n");
pfn_vkd3d_shader_free_shader_signature(&signature);
rc = pfn_vkd3d_shader_compile_dxbc(&vs, &spirv, 0, NULL, NULL);
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = NULL;
compile_info.source = vs;
rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, NULL, NULL);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
pfn_vkd3d_shader_free_shader_code(&spirv);