mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d: Pass d3d12_resource to vk_barrier_parameters_from_d3d12_resource_state().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
3963316c50
commit
5ed83a251d
@ -1610,9 +1610,10 @@ static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *li
|
||||
}
|
||||
|
||||
static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
|
||||
bool is_swapchain_image, D3D12_RESOURCE_STATES present_state, VkQueueFlags vk_queue_flags,
|
||||
const struct d3d12_resource *resource, VkQueueFlags vk_queue_flags,
|
||||
VkAccessFlags *access_mask, VkPipelineStageFlags *stage_flags, VkImageLayout *image_layout)
|
||||
{
|
||||
bool is_swapchain_image = resource && (resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION);
|
||||
VkPipelineStageFlags queue_shader_stages = 0;
|
||||
|
||||
if (vk_queue_flags & VK_QUEUE_GRAPHICS_BIT)
|
||||
@ -1637,26 +1638,26 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
|
||||
* state when GPU finishes execution of a command list. */
|
||||
if (is_swapchain_image)
|
||||
{
|
||||
if (present_state == D3D12_RESOURCE_STATE_PRESENT)
|
||||
if (resource->present_state == D3D12_RESOURCE_STATE_PRESENT)
|
||||
{
|
||||
*access_mask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
*stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
if (image_layout)
|
||||
*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
else if (resource->present_state != D3D12_RESOURCE_STATE_COMMON)
|
||||
{
|
||||
vk_barrier_parameters_from_d3d12_resource_state(present_state,
|
||||
false, 0, vk_queue_flags, access_mask, stage_flags, image_layout);
|
||||
vk_barrier_parameters_from_d3d12_resource_state(resource->present_state,
|
||||
resource, vk_queue_flags, access_mask, stage_flags, image_layout);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
|
||||
*stage_flags = VK_PIPELINE_STAGE_HOST_BIT;
|
||||
if (image_layout)
|
||||
*image_layout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
|
||||
*stage_flags = VK_PIPELINE_STAGE_HOST_BIT;
|
||||
if (image_layout)
|
||||
*image_layout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
return true;
|
||||
|
||||
/* Handle write states. */
|
||||
@ -1827,8 +1828,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
|
||||
resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
|
||||
list->vk_queue_flags, &barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
|
||||
resource, list->vk_queue_flags, &barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
|
||||
{
|
||||
FIXME("Unhandled state %#x.\n", resource->initial_state);
|
||||
return;
|
||||
@ -3439,15 +3439,13 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
|
||||
sub_resource_idx = transition->Subresource;
|
||||
|
||||
if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateBefore,
|
||||
resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
|
||||
list->vk_queue_flags, &src_access_mask, &src_stage_mask, &layout_before))
|
||||
resource, list->vk_queue_flags, &src_access_mask, &src_stage_mask, &layout_before))
|
||||
{
|
||||
FIXME("Unhandled state %#x.\n", transition->StateBefore);
|
||||
continue;
|
||||
}
|
||||
if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateAfter,
|
||||
resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
|
||||
list->vk_queue_flags, &dst_access_mask, &dst_stage_mask, &layout_after))
|
||||
resource, list->vk_queue_flags, &dst_access_mask, &dst_stage_mask, &layout_after))
|
||||
{
|
||||
FIXME("Unhandled state %#x.\n", transition->StateAfter);
|
||||
continue;
|
||||
@ -3467,9 +3465,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
|
||||
|
||||
resource = unsafe_impl_from_ID3D12Resource(uav->pResource);
|
||||
vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
|
||||
resource && (resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION),
|
||||
resource ? resource->present_state : 0, list->vk_queue_flags,
|
||||
&access_mask, &stage_mask, &image_layout);
|
||||
resource, list->vk_queue_flags, &access_mask, &stage_mask, &image_layout);
|
||||
src_access_mask = dst_access_mask = access_mask;
|
||||
src_stage_mask = dst_stage_mask = stage_mask;
|
||||
layout_before = layout_after = image_layout;
|
||||
|
Loading…
x
Reference in New Issue
Block a user