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vkd3d-shader: Merge ifs in vkd3d_dxbc_compiler_emit_swizzle_ext().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2633,14 +2633,11 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler
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val_component_count = vkd3d_write_mask_component_count(val_write_mask);
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if (component_count == val_component_count
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&& vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask))
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&& (component_count == 1 || vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask)))
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return val_id;
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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if (component_count == 1 && val_component_count == 1)
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return val_id;
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if (component_count == 1)
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{
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component_idx = vkd3d_write_mask_get_component_idx(write_mask);
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