vkd3d: Pass transform feedback info to vkd3d-shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-14 17:05:44 +01:00 committed by Alexandre Julliard
parent 3d80b3f4bd
commit 1aae46fb2f

View File

@ -1931,6 +1931,8 @@ bool d3d12_pipeline_state_is_render_pass_compatible(const struct d3d12_pipeline_
return true;
}
STATIC_ASSERT(sizeof(struct vkd3d_shader_transform_feedback_element) == sizeof(D3D12_SO_DECLARATION_ENTRY));
static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc)
{
@ -1944,11 +1946,13 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
uint32_t instance_divisors[D3D12_VS_INPUT_REGISTER_COUNT];
uint32_t aligned_offsets[D3D12_VS_INPUT_REGISTER_COUNT];
struct vkd3d_shader_compile_arguments ps_compile_args;
struct vkd3d_shader_transform_feedback_info xfb_info;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_interface shader_interface;
struct vkd3d_shader_signature input_signature;
struct VkSubpassDescription sub_pass_desc;
struct VkRenderPassCreateInfo pass_desc;
VkShaderStageFlagBits xfb_stage = 0;
VkSampleCountFlagBits sample_count;
const struct vkd3d_format *format;
enum VkVertexInputRate input_rate;
@ -2161,6 +2165,31 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
}
}
if (so_desc->NumEntries)
{
if (!vk_info->EXT_transform_feedback)
{
hr = E_NOTIMPL;
FIXME("Transform feedback is not supported by Vulkan implementation.\n");
goto fail;
}
xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO;
xfb_info.next = NULL;
xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)so_desc->pSODeclaration;
xfb_info.element_count = so_desc->NumEntries;
xfb_info.buffer_strides = so_desc->pBufferStrides;
xfb_info.buffer_stride_count = so_desc->NumStrides;
if (desc->GS.pShaderBytecode)
xfb_stage = VK_SHADER_STAGE_GEOMETRY_BIT;
else if (desc->DS.pShaderBytecode)
xfb_stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
else
xfb_stage = VK_SHADER_STAGE_VERTEX_BIT;
}
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;
@ -2225,6 +2254,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
goto fail;
}
shader_interface.next = shader_stages[i].stage == xfb_stage ? &xfb_info : NULL;
if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
shader_stages[i].stage, b, &shader_interface, compile_args)))
goto fail;