vkd3d-shader: Add some colour to d3d-asm opcodes.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-16 14:58:27 +01:00 committed by Alexandre Julliard
parent a5f98f2601
commit 6680d9e865
3 changed files with 49 additions and 7 deletions

View File

@ -300,10 +300,17 @@ shader_input_sysval_semantic_names[] =
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
};
struct vkd3d_d3d_asm_colours
{
const char *reset;
const char *opcode;
};
struct vkd3d_d3d_asm_compiler
{
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_version shader_version;
struct vkd3d_d3d_asm_colours colours;
};
static int shader_ver_ge(const struct vkd3d_shader_version *v, int major, int minor)
@ -1334,7 +1341,8 @@ static void shader_dump_register_space(struct vkd3d_d3d_asm_compiler *compiler,
static void shader_print_opcode(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_opcode opcode)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s", shader_opcode_names[opcode]);
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", compiler->colours.opcode,
shader_opcode_names[opcode], compiler->colours.reset);
}
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
@ -1360,9 +1368,10 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
{
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode);
shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags);
shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
shader_addline(buffer, " ");
vkd3d_string_buffer_printf(buffer, "%s ", compiler->colours.reset);
shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg);
shader_dump_register_space(compiler, ins->declaration.semantic.resource.register_space);
break;
@ -1602,21 +1611,53 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, "\n");
}
enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code *out)
enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out)
{
enum vkd3d_shader_compile_option_formatting_flags formatting;
struct vkd3d_shader_version *shader_version;
struct vkd3d_d3d_asm_compiler compiler;
enum vkd3d_result result = VKD3D_OK;
struct vkd3d_string_buffer *buffer;
const DWORD *ptr;
unsigned int i;
void *code;
static const struct vkd3d_d3d_asm_colours no_colours =
{
.reset = "",
.opcode = "",
};
static const struct vkd3d_d3d_asm_colours colours =
{
.reset = "\x1b[m",
.opcode = "\x1b[96;1m",
};
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
if (compile_info)
{
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
if (option->name == VKD3D_SHADER_COMPILE_OPTION_FORMATTING)
formatting = option->value;
}
}
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR)
compiler.colours = colours;
else
compiler.colours = no_colours;
buffer = &compiler.buffer;
vkd3d_string_buffer_init(buffer);
shader_version = &compiler.shader_version;
shader_sm4_read_header(data, &ptr, shader_version);
vkd3d_string_buffer_printf(buffer, "%s_%u_%u\n",
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u\n", compiler.colours.reset,
shader_get_type_prefix(shader_version->type), shader_version->major, shader_version->minor);
while (!shader_sm4_is_end(data, &ptr))
@ -1656,7 +1697,7 @@ void vkd3d_shader_trace(void *data)
const char *p, *q, *end;
struct vkd3d_shader_code code;
if (vkd3d_dxbc_binary_to_text(data, &code) != VKD3D_OK)
if (vkd3d_dxbc_binary_to_text(data, NULL, &code) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;

View File

@ -920,7 +920,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
ret = vkd3d_dxbc_binary_to_text(parser.data, out);
ret = vkd3d_dxbc_binary_to_text(parser.data, compile_info, out);
vkd3d_shader_parser_destroy(&parser);
return ret;
}

View File

@ -851,7 +851,8 @@ struct vkd3d_string_buffer
unsigned int content_size;
};
enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,