mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Emit epilogue functions while leaving shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
61aeaae0c2
commit
38f75846b4
@ -3365,6 +3365,33 @@ static unsigned int vkd3d_count_signature_elements_for_reg(
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return count;
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}
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static void vkd3d_dxbc_compiler_emit_shader_phase_name(struct vkd3d_dxbc_compiler *compiler,
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uint32_t id, const struct vkd3d_shader_phase *phase, const char *suffix)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const char *name;
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if (!suffix)
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suffix = "";
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switch (phase->type)
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{
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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name = "control";
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break;
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case VKD3DSIH_HS_FORK_PHASE:
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name = "fork";
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break;
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case VKD3DSIH_HS_JOIN_PHASE:
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name = "join";
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break;
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default:
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ERR("Invalid phase type %#x.\n", phase->type);
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return;
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}
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vkd3d_spirv_build_op_name(builder, id, "%s%u%s", name, phase->idx, suffix);
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}
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static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_phase *phase)
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{
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@ -3372,7 +3399,6 @@ static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *c
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uint32_t void_id, function_type_id;
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unsigned int param_count;
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uint32_t param_type_id;
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const char *name;
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if (phase->instance_count)
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{
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@ -3397,22 +3423,7 @@ static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *c
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vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
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phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
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switch (phase->type)
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{
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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name = "control";
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break;
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case VKD3DSIH_HS_FORK_PHASE:
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name = "fork";
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break;
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case VKD3DSIH_HS_JOIN_PHASE:
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name = "join";
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break;
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default:
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ERR("Invalid phase type %#x.\n", phase->type);
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return;
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}
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vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, phase->idx);
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vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, phase->function_id, phase, NULL);
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}
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static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
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@ -4026,6 +4037,128 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_output(struct vkd3d_dxbc_compi
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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}
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static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_signature_element *output,
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const struct vkd3d_shader_output_info *output_info, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
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uint32_t write_mask, use_mask, uninit_mask, swizzle, mask;
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uint32_t output_id, indexes[1];
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unsigned int component_count;
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unsigned int i, index;
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write_mask = output->mask & 0xff;
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use_mask = (output->mask >> 8) & 0xff;
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swizzle = get_shader_output_swizzle(compiler, output->register_index);
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
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val_id, VKD3D_TYPE_FLOAT, swizzle, write_mask);
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component_count = vkd3d_write_mask_component_count(write_mask);
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if (output_info->component_type != VKD3D_TYPE_FLOAT)
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{
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type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, component_count);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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}
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uninit_mask = write_mask & use_mask;
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if (uninit_mask)
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{
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/* Set values to 0 for not initialized shader output components. */
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zero_id = vkd3d_dxbc_compiler_get_constant_vector(compiler,
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output_info->component_type, VKD3D_VEC4_SIZE, 0);
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val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
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val_id, zero_id, uninit_mask, output_info->component_type, component_count);
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}
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output_id = output_info->id;
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if (!output_info->array_element_mask)
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{
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vkd3d_spirv_build_op_store(builder, output_id, val_id, SpvMemoryAccessMaskNone);
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return;
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}
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
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mask = output_info->array_element_mask;
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mask &= (1u << (output->semantic_index * VKD3D_VEC4_SIZE)) - 1;
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for (i = 0, index = vkd3d_popcount(mask); i < VKD3D_VEC4_SIZE; ++i)
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{
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if (!(write_mask & (VKD3DSP_WRITEMASK_0 << i)))
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continue;
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indexes[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, index++);
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chain_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id,
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output_id, indexes, ARRAY_SIZE(indexes));
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object_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler, val_id,
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write_mask, output_info->component_type, VKD3D_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
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vkd3d_spirv_build_op_store(builder, chain_id, object_id, SpvMemoryAccessMaskNone);
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}
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}
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static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_compiler *compiler)
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{
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uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {};
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const struct vkd3d_shader_signature *signature = compiler->output_signature;
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uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int i, count;
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DWORD variable_idx;
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STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id));
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STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id));
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function_id = compiler->epilogue_function_id;
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void_id = vkd3d_spirv_get_op_type_void(builder);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 4);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
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for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
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{
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if (compiler->private_output_variable[i])
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param_type_id[count++] = ptr_type_id;
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}
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function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, param_type_id, count);
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vkd3d_spirv_build_op_function(builder, void_id, function_id,
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SpvFunctionControlMaskNone, function_type_id);
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for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
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{
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if (compiler->private_output_variable[i])
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param_id[i] = vkd3d_spirv_build_op_function_parameter(builder, ptr_type_id);
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}
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vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
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for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
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{
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if (compiler->private_output_variable[i])
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param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone);
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}
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for (i = 0; i < signature->element_count; ++i)
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{
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variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler,
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signature->elements[i].register_index);
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if (!param_id[variable_idx])
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continue;
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vkd3d_dxbc_compiler_emit_store_shader_output(compiler,
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&signature->elements[i], &compiler->output_info[i], param_id[variable_idx]);
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}
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vkd3d_spirv_build_op_return(&compiler->spirv_builder);
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vkd3d_spirv_build_op_function_end(builder);
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memset(compiler->output_info, 0, signature->element_count * sizeof(*compiler->output_info));
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memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable));
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compiler->epilogue_function_id = 0;
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}
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static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler)
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{
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const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
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@ -5003,6 +5136,12 @@ static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *c
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vkd3d_spirv_build_op_function_end(builder);
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if (compiler->epilogue_function_id)
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{
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vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue");
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vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
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}
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compiler->temp_id = 0;
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compiler->temp_count = 0;
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@ -7725,124 +7864,6 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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return ret;
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}
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static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_signature_element *output,
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const struct vkd3d_shader_output_info *output_info, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
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uint32_t write_mask, use_mask, uninit_mask, swizzle, mask;
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uint32_t output_id, indexes[1];
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unsigned int component_count;
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unsigned int i, index;
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write_mask = output->mask & 0xff;
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use_mask = (output->mask >> 8) & 0xff;
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swizzle = get_shader_output_swizzle(compiler, output->register_index);
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
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val_id, VKD3D_TYPE_FLOAT, swizzle, write_mask);
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component_count = vkd3d_write_mask_component_count(write_mask);
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if (output_info->component_type != VKD3D_TYPE_FLOAT)
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{
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type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, component_count);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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}
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uninit_mask = write_mask & use_mask;
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if (uninit_mask)
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{
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/* Set values to 0 for not initialized shader output components. */
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zero_id = vkd3d_dxbc_compiler_get_constant_vector(compiler,
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output_info->component_type, VKD3D_VEC4_SIZE, 0);
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val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
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val_id, zero_id, uninit_mask, output_info->component_type, component_count);
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}
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output_id = output_info->id;
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if (!output_info->array_element_mask)
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{
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vkd3d_spirv_build_op_store(builder, output_id, val_id, SpvMemoryAccessMaskNone);
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return;
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}
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
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mask = output_info->array_element_mask;
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mask &= (1u << (output->semantic_index * VKD3D_VEC4_SIZE)) - 1;
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for (i = 0, index = vkd3d_popcount(mask); i < VKD3D_VEC4_SIZE; ++i)
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{
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if (!(write_mask & (VKD3DSP_WRITEMASK_0 << i)))
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continue;
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indexes[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, index++);
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chain_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id,
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output_id, indexes, ARRAY_SIZE(indexes));
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object_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler, val_id,
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write_mask, output_info->component_type, VKD3D_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
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vkd3d_spirv_build_op_store(builder, chain_id, object_id, SpvMemoryAccessMaskNone);
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}
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}
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static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_compiler *compiler)
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{
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uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {};
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const struct vkd3d_shader_signature *signature = compiler->output_signature;
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uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int i, count;
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DWORD variable_idx;
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STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id));
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STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id));
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function_id = compiler->epilogue_function_id;
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void_id = vkd3d_spirv_get_op_type_void(builder);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 4);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
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for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
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{
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if (compiler->private_output_variable[i])
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param_type_id[count++] = ptr_type_id;
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}
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function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, param_type_id, count);
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vkd3d_spirv_build_op_function(builder, void_id, function_id,
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SpvFunctionControlMaskNone, function_type_id);
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for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
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{
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if (compiler->private_output_variable[i])
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param_id[i] = vkd3d_spirv_build_op_function_parameter(builder, ptr_type_id);
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}
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vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
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for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
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{
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if (compiler->private_output_variable[i])
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param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone);
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}
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for (i = 0; i < signature->element_count; ++i)
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{
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variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler,
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signature->elements[i].register_index);
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if (!param_id[variable_idx])
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continue;
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vkd3d_dxbc_compiler_emit_store_shader_output(compiler,
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&signature->elements[i], &compiler->output_info[i], param_id[variable_idx]);
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}
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vkd3d_spirv_build_op_return(&compiler->spirv_builder);
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vkd3d_spirv_build_op_function_end(builder);
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}
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int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_code *spirv)
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{
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