vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-09-21 19:48:28 +03:30 committed by Alexandre Julliard
parent bc5be191d9
commit 8cc0abfca0
3 changed files with 4 additions and 4 deletions

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@ -78,7 +78,7 @@ enum vkd3d_shader_compile_option_formatting_flags
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_SHOW_BYTE_OFFSET = 0x00000004,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER = 0x00000008,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES = 0x00000010,

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@ -64,7 +64,7 @@ static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_form
{
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_SHOW_BYTE_OFFSET, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES },
};

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@ -149,7 +149,7 @@ static void print_usage(const char *program_name)
" standard output.\n"
" --formatting=<type> Specify the formatting options for text output.\n"
" Valid values are 'none', 'print', 'colour', 'indent',\n"
" 'show-byte-offset', 'no-header', and 'friendly-names'.\n"
" 'offsets', 'no-header', and 'friendly-names'.\n"
" Default is --formatting=friendly-names,indent.\n"
" --print-source-types Display the supported source types and exit.\n"
" --print-target-types Display the supported target types for the specified\n"
@ -238,7 +238,7 @@ static bool parse_formatting(uint32_t *formatting, char *arg)
{"none", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE },
{"colour", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR },
{"indent", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT },
{"show-byte-offset", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_SHOW_BYTE_OFFSET},
{"offsets", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS },
{"no-header", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER },
{"friendly-names", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES },
};