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vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -78,7 +78,7 @@ enum vkd3d_shader_compile_option_formatting_flags
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_SHOW_BYTE_OFFSET = 0x00000004,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER = 0x00000008,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES = 0x00000010,
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@ -64,7 +64,7 @@ static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_form
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{
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_SHOW_BYTE_OFFSET, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER },
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{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES },
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};
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@ -149,7 +149,7 @@ static void print_usage(const char *program_name)
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" standard output.\n"
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" --formatting=<type> Specify the formatting options for text output.\n"
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" Valid values are 'none', 'print', 'colour', 'indent',\n"
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" 'show-byte-offset', 'no-header', and 'friendly-names'.\n"
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" 'offsets', 'no-header', and 'friendly-names'.\n"
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" Default is --formatting=friendly-names,indent.\n"
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" --print-source-types Display the supported source types and exit.\n"
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" --print-target-types Display the supported target types for the specified\n"
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@ -238,7 +238,7 @@ static bool parse_formatting(uint32_t *formatting, char *arg)
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{"none", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE },
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{"colour", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR },
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{"indent", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT },
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{"show-byte-offset", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_SHOW_BYTE_OFFSET},
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{"offsets", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS },
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{"no-header", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER },
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{"friendly-names", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES },
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};
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