vkd3d-shader: Generalize helper for emitting descriptor binding decorations.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-22 01:49:13 +02:00 committed by Alexandre Julliard
parent 3efa365b5e
commit f242922587

View File

@ -2015,7 +2015,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
{
const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
enum vkd3d_shader_descriptor_type descriptor_type;
struct vkd3d_shader_descriptor_binding vk_binding;
struct vkd3d_shader_descriptor_binding binding;
unsigned int reg_idx = reg->idx[0].offset;
bool is_buffer_resource;
unsigned int i;
@ -2068,21 +2068,28 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
descriptor_type, reg_idx, compiler->shader_type);
}
vk_binding.set = 0;
vk_binding.binding = compiler->binding_idx++;
return vk_binding;
binding.set = 0;
binding.binding = compiler->binding_idx++;
return binding;
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_descriptor_binding *binding)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationDescriptorSet, binding->set);
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, binding->binding);
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_register *reg,
enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_descriptor_binding vk_binding;
struct vkd3d_shader_descriptor_binding binding;
vk_binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, resource_type, is_uav_counter);
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationDescriptorSet, vk_binding.set);
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, vk_binding.binding);
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, resource_type, is_uav_counter);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
}
static void vkd3d_dxbc_compiler_put_symbol(struct vkd3d_dxbc_compiler *compiler,
@ -3688,7 +3695,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler,
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
var_id, reg, VKD3D_SHADER_RESOURCE_BUFFER, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -3751,7 +3758,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler,
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
var_id, reg, VKD3D_SHADER_RESOURCE_NONE, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -3874,7 +3881,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, reg, resource_type, false);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg, resource_type, false);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
@ -3896,7 +3903,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler,
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);