vkd3d-shader: Use vkd3d_dxbc_compiler_emit_conditional_branch() in more places.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-27 13:30:52 +02:00 committed by Alexandre Julliard
parent 2e65b78102
commit 99939f626b

View File

@ -4770,7 +4770,7 @@ static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_co
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
}
static void vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_compiler *compiler,
static uint32_t vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@ -4784,7 +4784,8 @@ static void vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_compil
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id);
vkd3d_spirv_build_op_label(builder, merge_block_id);
return merge_block_id;
}
static void vkd3d_dxbc_compiler_emit_output_setup_invocation(struct vkd3d_dxbc_compiler *compiler)
@ -4820,18 +4821,12 @@ static void vkd3d_dxbc_compiler_emit_kill(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t condition_id, target_block_id, merge_block_id;
uint32_t target_id, merge_block_id;
condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id);
target_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, target_id);
merge_block_id = vkd3d_spirv_alloc_id(builder);
target_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id);
vkd3d_spirv_build_op_label(builder, target_block_id);
vkd3d_spirv_build_op_label(builder, target_id);
vkd3d_spirv_build_op_kill(builder);
vkd3d_spirv_build_op_label(builder, merge_block_id);
}
@ -5126,8 +5121,9 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
return;
}
vkd3d_dxbc_compiler_emit_conditional_branch(compiler,
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler,
instruction, loop_cf_info->u.loop.merge_block_id);
vkd3d_spirv_build_op_label(builder, merge_block_id);
break;
}
@ -5157,8 +5153,9 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
return;
}
vkd3d_dxbc_compiler_emit_conditional_branch(compiler,
merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler,
instruction, loop_cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_label(builder, merge_block_id);
break;
}