tests: Add bug_if() for Nvidia tessellation shader bugs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-06-13 13:47:33 +02:00 committed by Alexandre Julliard
parent 0529fa4b01
commit 18442763f1

View File

@ -27042,6 +27042,7 @@ static void test_line_tessellation(void)
data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
++data;
expected = &expected_data[3 * i + 1];
bug_if(is_nvidia_device(context.device))
ok(compare_vec4(data, expected, 1),
"Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);