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tests: Add bug_if() for Nvidia tessellation shader bugs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -27042,6 +27042,7 @@ static void test_line_tessellation(void)
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data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
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++data;
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expected = &expected_data[3 * i + 1];
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bug_if(is_nvidia_device(context.device))
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ok(compare_vec4(data, expected, 1),
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"Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
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data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
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