vkd3d-shader/hlsl: Write SM4 semantic declarations.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-08-19 18:44:29 -05:00 committed by Alexandre Julliard
parent 5da4949f7c
commit 62456beeda
3 changed files with 118 additions and 5 deletions

View File

@ -688,7 +688,7 @@ int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_sm4_register_type *type, uint32_t *reg);
bool output, enum vkd3d_sm4_register_type *type, bool *has_idx);
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);

View File

@ -1048,6 +1048,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
else
{
D3D_NAME usage;
bool has_idx;
if (!hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage))
{
@ -1055,7 +1056,8 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
"Invalid semantic '%s'.", var->semantic.name);
return;
}
builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &reg);
if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &has_idx)))
reg = has_idx ? var->semantic.index : 0;
}
if (builtin)

View File

@ -24,7 +24,7 @@
#include "sm4.h"
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_sm4_register_type *type, uint32_t *reg)
bool output, enum vkd3d_sm4_register_type *type, bool *has_idx)
{
unsigned int i;
@ -56,7 +56,7 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
&& ctx->profile->type == register_table[i].shader_type)
{
*type = register_table[i].type;
*reg = register_table[i].has_idx ? semantic->index : ~0u;
*has_idx = register_table[i].has_idx;
return true;
}
}
@ -137,6 +137,7 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
enum vkd3d_sm4_register_type type;
uint32_t usage_idx, reg_idx;
D3D_NAME usage;
bool has_idx;
if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
continue;
@ -145,7 +146,11 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
assert(ret);
usage_idx = var->semantic.index;
if (!hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &reg_idx))
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, &has_idx))
{
reg_idx = has_idx ? var->semantic.index : ~0u;
}
else
{
assert(var->reg.allocated);
type = VKD3D_SM4_RT_INPUT;
@ -574,6 +579,9 @@ struct sm4_instruction
} srcs[2];
unsigned int src_count;
uint32_t idx[2];
unsigned int idx_count;
unsigned int has_dst;
};
@ -582,6 +590,7 @@ static unsigned int sm4_swizzle_type(enum vkd3d_sm4_register_type type)
switch (type)
{
case VKD3D_SM4_RT_CONSTBUFFER:
case VKD3D_SM4_RT_INPUT:
return VKD3D_SM4_SWIZZLE_VEC4;
default:
@ -615,6 +624,7 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
size += sm4_register_order(&instr->dst.reg);
for (i = 0; i < instr->src_count; ++i)
size += sm4_register_order(&instr->srcs[i].reg);
size += instr->idx_count;
token |= (size << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
put_u32(buffer, token);
@ -640,6 +650,9 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
for (j = 0; j < instr->srcs[i].reg.idx_count; ++j)
put_u32(buffer, instr->srcs[i].reg.idx[j]);
}
for (j = 0; j < instr->idx_count; ++j)
put_u32(buffer, instr->idx[j]);
}
static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_buffer *cbuffer)
@ -658,11 +671,103 @@ static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer,
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
{
const struct hlsl_profile_info *profile = ctx->profile;
const bool output = var->is_output_semantic;
D3D_NAME usage;
bool has_idx;
struct sm4_instruction instr =
{
.dst.reg.dim = VKD3D_SM4_DIMENSION_VEC4,
.has_dst = 1,
};
if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &instr.dst.reg.type, &has_idx))
{
if (has_idx)
{
instr.dst.reg.idx[0] = var->semantic.index;
instr.dst.reg.idx_count = 1;
}
else
{
instr.dst.reg.idx_count = 0;
}
instr.dst.writemask = (1 << var->data_type->dimx) - 1;
}
else
{
instr.dst.reg.type = output ? VKD3D_SM4_RT_OUTPUT : VKD3D_SM4_RT_INPUT;
instr.dst.reg.idx[0] = var->reg.id;
instr.dst.reg.idx_count = 1;
instr.dst.writemask = var->reg.writemask;
}
if (instr.dst.reg.type == VKD3D_SM4_RT_DEPTHOUT)
instr.dst.reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
if (var->is_input_semantic)
{
switch (usage)
{
case D3D_NAME_UNDEFINED:
instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS : VKD3D_SM4_OP_DCL_INPUT;
break;
case D3D_NAME_INSTANCE_ID:
case D3D_NAME_PRIMITIVE_ID:
case D3D_NAME_VERTEX_ID:
instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS_SGV : VKD3D_SM4_OP_DCL_INPUT_SGV;
break;
default:
instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
? VKD3D_SM4_OP_DCL_INPUT_PS_SIV : VKD3D_SM4_OP_DCL_INPUT_SIV;
break;
}
if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
instr.opcode |= VKD3DSIM_LINEAR << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
}
else
{
if (usage == D3D_NAME_UNDEFINED || profile->type == VKD3D_SHADER_TYPE_PIXEL)
instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT;
else
instr.opcode = VKD3D_SM4_OP_DCL_OUTPUT_SIV;
}
switch (usage)
{
case D3D_NAME_COVERAGE:
case D3D_NAME_DEPTH:
case D3D_NAME_DEPTH_GREATER_EQUAL:
case D3D_NAME_DEPTH_LESS_EQUAL:
case D3D_NAME_TARGET:
case D3D_NAME_UNDEFINED:
break;
default:
instr.idx_count = 1;
instr.idx[0] = usage;
break;
}
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_shdr(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
{
const struct hlsl_profile_info *profile = ctx->profile;
struct vkd3d_bytecode_buffer buffer = {0};
const struct hlsl_buffer *cbuffer;
const struct hlsl_ir_var *var;
static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
{
@ -686,6 +791,12 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
write_sm4_dcl_constant_buffer(&buffer, cbuffer);
}
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if ((var->is_input_semantic && var->last_read) || (var->is_output_semantic && var->first_write))
write_sm4_dcl_semantic(ctx, &buffer, var);
}
dxbc_writer_add_section(dxbc, TAG_SHDR, buffer.data, buffer.size);
}