vkd3d-shader/hlsl: Write SM4 UAV store instructions.

This commit is contained in:
Zebediah Figura 2021-08-15 12:24:55 -05:00 committed by Alexandre Julliard
parent 03f9d16047
commit 9bdae4dfaa
Notes: Alexandre Julliard 2022-10-31 22:39:35 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/36

View File

@ -1608,6 +1608,24 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
}
}
static void write_sm4_store_uav_typed(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_deref *dst, const struct hlsl_ir_node *coords, const struct hlsl_ir_node *value)
{
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM5_OP_STORE_UAV_TYPED;
sm4_register_from_deref(ctx, &instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst, dst->var->data_type);
instr.dst_count = 1;
sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
sm4_src_from_node(&instr.srcs[1], value, VKD3DSP_WRITEMASK_ALL);
instr.src_count = 2;
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_expr(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
{
@ -2176,6 +2194,27 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
}
}
static void write_sm4_resource_store(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_store *store)
{
const struct hlsl_type *resource_type = store->resource.var->data_type;
if (resource_type->type != HLSL_CLASS_OBJECT)
{
assert(resource_type->type == HLSL_CLASS_ARRAY || resource_type->type == HLSL_CLASS_STRUCT);
hlsl_fixme(ctx, &store->node.loc, "Resource being a component of another variable.");
return;
}
if (!store->resource.var->is_uniform)
{
hlsl_fixme(ctx, &store->node.loc, "Store to non-uniform resource variable.");
return;
}
write_sm4_store_uav_typed(ctx, buffer, &store->resource, store->coords.node, store->value.node);
}
static void write_sm4_store(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_store *store)
{
@ -2261,6 +2300,10 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
write_sm4_resource_load(ctx, buffer, hlsl_ir_resource_load(instr));
break;
case HLSL_IR_RESOURCE_STORE:
write_sm4_resource_store(ctx, buffer, hlsl_ir_resource_store(instr));
break;
case HLSL_IR_LOOP:
write_sm4_loop(ctx, buffer, hlsl_ir_loop(instr));
break;