vkd3d-shader: Implement DDIV instruction.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-08-11 11:53:00 +10:00 committed by Alexandre Julliard
parent 25b559ba25
commit 6656a92c45
6 changed files with 8 additions and 2 deletions

View File

@ -810,6 +810,7 @@ static const struct vkd3d_sm4_opcode_info opcode_table[] =
{VKD3D_SM5_OP_EVAL_CENTROID, VKD3DSIH_EVAL_CENTROID, "f", "f"},
{VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3DSIH_DCL_GS_INSTANCES, "", "",
shader_sm4_read_declaration_count},
{VKD3D_SM5_OP_DDIV, VKD3DSIH_DDIV, "d", "dd"},
{VKD3D_SM5_OP_DFMA, VKD3DSIH_DFMA, "d", "ddd"},
};

View File

@ -329,6 +329,7 @@ enum vkd3d_sm4_opcode
VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
VKD3D_SM5_OP_EVAL_CENTROID = 0xcd,
VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
VKD3D_SM5_OP_DDIV = 0xd2,
VKD3D_SM5_OP_DFMA = 0xd3,
};

View File

@ -6773,6 +6773,7 @@ static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_i
{VKD3DSIH_BFREV, SpvOpBitReverse},
{VKD3DSIH_COUNTBITS, SpvOpBitCount},
{VKD3DSIH_DADD, SpvOpFAdd},
{VKD3DSIH_DDIV, SpvOpFDiv},
{VKD3DSIH_DIV, SpvOpFDiv},
{VKD3DSIH_DMUL, SpvOpFMul},
{VKD3DSIH_FTOI, SpvOpConvertFToS},
@ -9520,6 +9521,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_BFREV:
case VKD3DSIH_COUNTBITS:
case VKD3DSIH_DADD:
case VKD3DSIH_DDIV:
case VKD3DSIH_DIV:
case VKD3DSIH_DMUL:
case VKD3DSIH_FTOI:

View File

@ -100,6 +100,7 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_DCL_UAV_STRUCTURED */ "dcl_uav_structured",
/* VKD3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
/* VKD3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* VKD3DSIH_DDIV */ "ddiv",
/* VKD3DSIH_DEF */ "def",
/* VKD3DSIH_DEFAULT */ "default",
/* VKD3DSIH_DEFB */ "defb",

View File

@ -189,6 +189,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_DCL_UAV_STRUCTURED,
VKD3DSIH_DCL_UAV_TYPED,
VKD3DSIH_DCL_VERTICES_OUT,
VKD3DSIH_DDIV,
VKD3DSIH_DEF,
VKD3DSIH_DEFAULT,
VKD3DSIH_DEFB,

View File

@ -10008,8 +10008,8 @@ static void test_shader_instructions(void)
{&ps_itod, {.u = {{3, INT_MIN}}}, {.d = {3.0, -2147483648.0}}, true, true},
{&ps_ftod, {.f = {{-2.5f, -2.5f}}}, {.d = {-2.5, 2.5}}, true, true},
{&ps_dmul, {.d = {{ 1.5, 3.0}}}, {.d = { 4.5, -4.5}}, true},
{&ps_ddiv, {.d = {{ 2.0, 4.0}}}, {.d = { 0.5, 2.0}}, true, true},
{&ps_ddiv, {.d = {{ 2.0, -4.0}}}, {.d = {-0.5, -2.0}}, true, true},
{&ps_ddiv, {.d = {{ 2.0, 4.0}}}, {.d = { 0.5, 2.0}}, true},
{&ps_ddiv, {.d = {{ 2.0, -4.0}}}, {.d = {-0.5, -2.0}}, true},
{&ps_drcp, {.d = {{ 2.0, -0.5}}}, {.d = { 0.5, -2.0}}, true, true},
{