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vkd3d-shader: Write SM1 multiplication instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1741,6 +1741,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
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write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_IR_BINOP_MUL:
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write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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default:
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FIXME("Unhandled op %u.\n", expr->op);
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break;
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