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vkd3d: Differentiate GPU and CPU fence signal operations.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -19,6 +19,8 @@
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#include "vkd3d_private.h"
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static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkFence vk_fence);
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HRESULT vkd3d_queue_create(struct d3d12_device *device,
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uint32_t family_index, const VkQueueFamilyProperties *properties, struct vkd3d_queue **queue)
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{
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@ -80,7 +82,7 @@ void vkd3d_queue_release(struct vkd3d_queue *queue)
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/* Fence worker thread */
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static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
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VkFence vk_fence, ID3D12Fence *fence, UINT64 value)
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VkFence vk_fence, struct d3d12_fence *fence, uint64_t value)
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{
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int rc;
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@ -118,7 +120,7 @@ static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
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return S_OK;
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}
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static void vkd3d_fence_worker_remove_fence(struct vkd3d_fence_worker *worker, ID3D12Fence *fence)
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static void vkd3d_fence_worker_remove_fence(struct vkd3d_fence_worker *worker, struct d3d12_fence *fence)
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{
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struct d3d12_device *device = worker->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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@ -156,6 +158,7 @@ static void vkd3d_wait_for_gpu_fences(struct vkd3d_fence_worker *worker)
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struct d3d12_device *device = worker->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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unsigned int i, j;
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VkFence vk_fence;
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HRESULT hr;
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int vr;
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@ -174,12 +177,13 @@ static void vkd3d_wait_for_gpu_fences(struct vkd3d_fence_worker *worker)
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for (i = 0, j = 0; i < worker->fence_count; ++i)
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{
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if (!(vr = VK_CALL(vkGetFenceStatus(device->vk_device, worker->vk_fences[i]))))
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vk_fence = worker->vk_fences[i];
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if (!(vr = VK_CALL(vkGetFenceStatus(device->vk_device, vk_fence))))
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{
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struct vkd3d_waiting_fence *current = &worker->fences[i];
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if (FAILED(hr = ID3D12Fence_Signal(current->fence, current->value)))
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ERR("Failed to signal D3D12 fence, hr %d.\n", hr);
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VK_CALL(vkDestroyFence(device->vk_device, worker->vk_fences[i], NULL));
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TRACE("Signaling fence %p value %#"PRIx64".\n", current->fence, current->value);
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if (FAILED(hr = d3d12_fence_signal(current->fence, current->value, vk_fence)))
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ERR("Failed to signal D3D12 fence, hr %#x.\n", hr);
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continue;
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}
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@ -373,6 +377,48 @@ static struct d3d12_fence *impl_from_ID3D12Fence(ID3D12Fence *iface)
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return CONTAINING_RECORD(iface, struct d3d12_fence, ID3D12Fence_iface);
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}
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static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkFence vk_fence)
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{
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struct d3d12_device *device = fence->device;
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unsigned int i, j;
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int rc;
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if (vk_fence)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VK_CALL(vkDestroyFence(device->vk_device, vk_fence, NULL));
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}
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if ((rc = pthread_mutex_lock(&fence->mutex)))
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{
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ERR("Failed to lock mutex, error %d.\n", rc);
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return hresult_from_errno(rc);
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}
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fence->value = value;
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for (i = 0, j = 0; i < fence->event_count; ++i)
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{
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struct vkd3d_waiting_event *current = &fence->events[i];
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if (current->value <= value)
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{
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fence->device->signal_event(current->event);
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}
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else
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{
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if (i != j)
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fence->events[j] = *current;
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++j;
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}
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}
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fence->event_count = j;
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pthread_mutex_unlock(&fence->mutex);
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_fence_QueryInterface(ID3D12Fence *iface,
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REFIID riid, void **object)
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{
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@ -419,7 +465,7 @@ static ULONG STDMETHODCALLTYPE d3d12_fence_Release(ID3D12Fence *iface)
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vkd3d_private_store_destroy(&fence->private_store);
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vkd3d_fence_worker_remove_fence(&device->fence_worker, iface);
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vkd3d_fence_worker_remove_fence(&device->fence_worker, fence);
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vkd3d_free(fence->events);
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if ((rc = pthread_mutex_destroy(&fence->mutex)))
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@ -554,39 +600,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence *i
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static HRESULT STDMETHODCALLTYPE d3d12_fence_Signal(ID3D12Fence *iface, UINT64 value)
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{
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struct d3d12_fence *fence = impl_from_ID3D12Fence(iface);
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unsigned int i, j;
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int rc;
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TRACE("iface %p, value %#"PRIx64".\n", iface, value);
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if ((rc = pthread_mutex_lock(&fence->mutex)))
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{
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ERR("Failed to lock mutex, error %d.\n", rc);
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return hresult_from_errno(rc);
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}
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fence->value = value;
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for (i = 0, j = 0; i < fence->event_count; ++i)
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{
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struct vkd3d_waiting_event *current = &fence->events[i];
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if (current->value <= value)
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{
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fence->device->signal_event(current->event);
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}
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else
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{
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if (i != j)
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fence->events[j] = *current;
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++j;
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}
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}
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fence->event_count = j;
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pthread_mutex_unlock(&fence->mutex);
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return S_OK;
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return d3d12_fence_signal(fence, value, VK_NULL_HANDLE);
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}
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static const struct ID3D12FenceVtbl d3d12_fence_vtbl =
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@ -608,6 +625,14 @@ static const struct ID3D12FenceVtbl d3d12_fence_vtbl =
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d3d12_fence_Signal,
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};
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static struct d3d12_fence *unsafe_impl_from_ID3D12Fence(ID3D12Fence *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d12_fence_vtbl);
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return impl_from_ID3D12Fence(iface);
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}
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static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *device,
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UINT64 initial_value, D3D12_FENCE_FLAGS flags)
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{
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@ -4886,21 +4911,24 @@ static void STDMETHODCALLTYPE d3d12_command_queue_EndEvent(ID3D12CommandQueue *i
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *iface,
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ID3D12Fence *fence, UINT64 value)
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ID3D12Fence *fence_iface, UINT64 value)
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{
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struct d3d12_command_queue *command_queue = impl_from_ID3D12CommandQueue(iface);
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const struct vkd3d_vk_device_procs *vk_procs;
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VkFenceCreateInfo fence_info;
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struct d3d12_device *device;
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struct d3d12_fence *fence;
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VkFence vk_fence;
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VkQueue vk_queue;
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VkResult vr;
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TRACE("iface %p, fence %p, value %#"PRIx64".\n", iface, fence, value);
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TRACE("iface %p, fence %p, value %#"PRIx64".\n", iface, fence_iface, value);
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device = command_queue->device;
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vk_procs = &device->vk_procs;
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fence = unsafe_impl_from_ID3D12Fence(fence_iface);
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fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fence_info.pNext = NULL;
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fence_info.flags = 0;
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@ -4929,8 +4957,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *
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vr = VK_CALL(vkGetFenceStatus(device->vk_device, vk_fence));
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if (vr == VK_SUCCESS)
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{
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VK_CALL(vkDestroyFence(device->vk_device, vk_fence, NULL));
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return d3d12_fence_Signal(fence, value);
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return d3d12_fence_signal(fence, value, vk_fence);
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}
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if (vr != VK_NOT_READY)
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{
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@ -147,7 +147,7 @@ struct vkd3d_fence_worker
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size_t vk_fences_size;
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struct vkd3d_waiting_fence
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{
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ID3D12Fence *fence;
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struct d3d12_fence *fence;
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UINT64 value;
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} *fences;
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size_t fences_size;
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@ -249,12 +249,12 @@ struct d3d12_fence
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ID3D12Fence ID3D12Fence_iface;
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LONG refcount;
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UINT64 value;
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uint64_t value;
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pthread_mutex_t mutex;
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struct vkd3d_waiting_event
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{
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UINT64 value;
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uint64_t value;
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HANDLE event;
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} *events;
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size_t events_size;
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