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tests: Add additional tests for explicit casts with vectors.
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Alexandre Julliard
2022-10-26 23:57:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/40
@ -183,3 +183,58 @@ float4 main() : sv_target
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[test]
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draw quad
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probe all rgba (10.0, 10.0, 11.4, 12.4)
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[pixel shader]
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float4 main() : sv_target
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{
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float f[5] = {11, 12, 13, 14, 15};
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int4 i;
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i = (int4) f;
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return i;
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}
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[test]
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draw quad
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probe all rgba (11.0, 12.0, 13.0, 14.0)
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[pixel shader]
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struct apple
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{
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int2 aa;
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float bb[2];
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float cc;
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};
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float4 main() : sv_target
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{
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struct apple a = {21, 22, 23.4, 24.4, 25.0};
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int4 i;
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i = (int4) a;
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return i;
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}
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[test]
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draw quad
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probe all rgba (21.0, 22.0, 23.0, 24.0)
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[pixel shader]
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float4 main() : sv_target
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{
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float4 f = {31.4, 32.4, 33.4, 34.4};
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int3 i;
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i = (int3) f;
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return float4(i.x, i.y, i.z, i.z);
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}
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[test]
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draw quad
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probe all rgba (31.0, 32.0, 33.0, 33.0)
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