vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2021-03-17 13:38:14 +01:00 committed by Alexandre Julliard
parent 1b7cc14365
commit 588d3e5a57

View File

@ -755,7 +755,7 @@ static struct list *gen_struct_fields(struct hlsl_ctx *ctx, struct hlsl_type *ty
field->semantic = v->semantic;
if (v->initializer.args_count)
{
hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.\n");
hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.");
free_parse_initializer(&v->initializer);
}
list_add_tail(list, &field->entry);