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vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -755,7 +755,7 @@ static struct list *gen_struct_fields(struct hlsl_ctx *ctx, struct hlsl_type *ty
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field->semantic = v->semantic;
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if (v->initializer.args_count)
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{
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hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.\n");
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hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.");
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free_parse_initializer(&v->initializer);
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}
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list_add_tail(list, &field->entry);
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