vkd3d-shader: Translate gather4_c instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-24 10:25:23 +02:00 committed by Alexandre Julliard
parent 01ef2ceced
commit a553eb1afe

View File

@ -1353,6 +1353,15 @@ static uint32_t vkd3d_spirv_build_op_image_gather(struct vkd3d_spirv_builder *bu
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_dref_gather(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
{
const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id};
return vkd3d_spirv_build_image_instruction(builder, SpvOpImageDrefGather, result_type,
operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count);
}
static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count)
@ -5415,7 +5424,7 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t sampled_type_id, coordinate_id, ref_id, val_id, type_id;
uint32_t sampled_type_id, coordinate_id, dref_id, val_id, type_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
@ -5444,13 +5453,13 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
&image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_DEPTH);
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
ref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
/* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
coordinate_id = vkd3d_spirv_build_op_composite_insert(builder,
type_id, ref_id, coordinate_id, &image.resource_type_info->coordinate_component_count, 1);
type_id, dref_id, coordinate_id, &image.resource_type_info->coordinate_component_count, 1);
val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, ref_id, operands_mask,
image.sampled_image_id, coordinate_id, dref_id, operands_mask,
image_operands, image_operand_count);
vkd3d_dxbc_compiler_emit_store_dst_scalar(compiler,
@ -5460,8 +5469,8 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t sampled_type_id, coordinate_id, component_id, dref_id, val_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t sampled_type_id, coordinate_id, component_id, val_id;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
@ -5475,10 +5484,6 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
resource = &src[1];
sampler = &src[2];
component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0);
/* Nvidia driver requires signed integer type. */
component_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_INT, 1, &component_idx);
vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_NONE);
@ -5492,9 +5497,22 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, component_id,
operands_mask, image_operands, image_operand_count);
if (instruction->handler_idx == VKD3DSIH_GATHER4_C)
{
dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_image_dref_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, dref_id,
operands_mask, image_operands, image_operand_count);
}
else
{
component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0);
/* Nvidia driver requires signed integer type. */
component_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_INT, 1, &component_idx);
val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id,
image.sampled_image_id, coordinate_id, component_id,
operands_mask, image_operands, image_operand_count);
}
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
@ -6363,6 +6381,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
vkd3d_dxbc_compiler_emit_sample_c(compiler, instruction);
break;
case VKD3DSIH_GATHER4:
case VKD3DSIH_GATHER4_C:
vkd3d_dxbc_compiler_emit_gather4(compiler, instruction);
break;
case VKD3DSIH_LD_RAW: