tests: Add test for SRV component mapping.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-03-22 15:11:38 +01:00 committed by Alexandre Julliard
parent eb741c9ecd
commit 7175a82821
2 changed files with 249 additions and 0 deletions

View File

@ -13040,6 +13040,252 @@ static void test_resinfo(void)
destroy_test_context(&context);
}
static void test_srv_component_mapping(void)
{
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
D3D12_SUBRESOURCE_DATA subresource_data;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
struct test_context_desc desc;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
uint32_t expected_color;
unsigned int i, j;
static const DWORD ps_code[] =
{
#if 0
Texture2D t;
SamplerState s;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
D3D12_SUBRESOURCE_DATA data;
p.x = position.x / 32.0f;
p.y = position.y / 32.0f;
return t.Sample(s, p);
}
#endif
0x43425844, 0x7a0c3929, 0x75ff3ca4, 0xccb318b2, 0xe6965b4c, 0x00000001, 0x00000140, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a4, 0x00000050,
0x00000029, 0x0100086a, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002,
0x3d000000, 0x3d000000, 0x00000000, 0x00000000, 0x8b000045, 0x800000c2, 0x00155543, 0x001020f2,
0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const uint32_t r8g8b8a8_data = 0x39495969;
static const uint16_t r8g8_data = 0xaabb;
static const uint8_t a8_data = 0x11;
static const uint8_t r8_data = 0xfe;
static const struct
{
const char *name;
DXGI_FORMAT format;
const void *data;
uint32_t color;
}
tests[] =
{
{"R8G8B8A8", DXGI_FORMAT_R8G8B8A8_UNORM, &r8g8b8a8_data, 0x39495969},
{"R8G8", DXGI_FORMAT_R8G8_UNORM, &r8g8_data, 0xff00aabb},
{"R8", DXGI_FORMAT_R8_UNORM, &r8_data, 0xff0000fe},
{"A8", DXGI_FORMAT_A8_UNORM, &a8_data, 0x11000000},
};
static const struct
{
unsigned int mapping;
unsigned int r_shift;
unsigned int g_shift;
unsigned int b_shift;
unsigned int a_shift;
uint32_t forced_mask;
uint32_t forced_color;
}
component_mappings[] =
{
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0),
0, 0, 0, 0, 0xffffffff, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1),
0, 0, 0, 0, 0xffffffff, 0xffffffff,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1),
0, 0, 0, 0, 0xffffffff, 0xff0000ff,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0),
0, 0, 0, 0, 0xffffffff, 0x00ff00ff,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3),
0, 8, 16, 24, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
24, 16, 8, 0, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0),
0, 8, 16, 24, 0xff000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
0, 0, 0, 0, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1),
8, 8, 8, 8, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2),
16, 16, 16, 16, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3),
24, 24, 24, 24, 0x00000000, 0x00000000,
},
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = desc.rt_height = 32;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 0, 0);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %s", tests[i].name);
texture = create_default_texture(context.device, 1, 1,
tests[i].format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
subresource_data.pData = tests[i].data;
subresource_data.RowPitch = format_size(tests[i].format);
subresource_data.SlicePitch = subresource_data.RowPitch;
upload_texture_data(texture, &subresource_data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
for (j = 0; j < ARRAY_SIZE(component_mappings); ++j)
{
vkd3d_test_set_context("Test %s, %u", tests[i].name, j);
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = tests[i].format;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc.Shader4ComponentMapping = component_mappings[j].mapping;
srv_desc.Texture2D.MipLevels = 1;
ID3D12Device_CreateShaderResourceView(context.device, texture, &srv_desc, cpu_handle);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
expected_color = 0;
expected_color |= ((tests[i].color >> component_mappings[j].r_shift) & 0xff) << 0;
expected_color |= ((tests[i].color >> component_mappings[j].g_shift) & 0xff) << 8;
expected_color |= ((tests[i].color >> component_mappings[j].b_shift) & 0xff) << 16;
expected_color |= ((tests[i].color >> component_mappings[j].a_shift) & 0xff) << 24;
expected_color &= ~component_mappings[j].forced_mask;
expected_color |= component_mappings[j].forced_color & component_mappings[j].forced_mask;
check_sub_resource_uint(context.render_target, 0, queue, command_list, expected_color, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
ID3D12Resource_Release(texture);
}
vkd3d_test_set_context(NULL);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
static void test_descriptor_tables(void)
{
ID3D12DescriptorHeap *heap, *sampler_heap, *heaps[2];
@ -26416,6 +26662,7 @@ START_TEST(d3d12)
run_test(test_cube_maps);
run_test(test_multisample_array_texture);
run_test(test_resinfo);
run_test(test_srv_component_mapping);
run_test(test_descriptor_tables);
run_test(test_descriptor_tables_overlapping_bindings);
run_test(test_update_root_descriptors);

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@ -228,9 +228,11 @@ static unsigned int format_size(DXGI_FORMAT format)
case DXGI_FORMAT_UNKNOWN:
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_UNORM:
return 1;
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R8G8_UNORM:
return 16;
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT: