tests: Allow specifying a custom vertex buffer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-03-21 20:42:18 -05:00 committed by Alexandre Julliard
parent f11f7032cd
commit 84c73f82f7
4 changed files with 71 additions and 5 deletions

View File

@ -85,6 +85,7 @@ enum parse_state
STATE_SHADER_VERTEX,
STATE_TEXTURE,
STATE_TEST,
STATE_VERTEX_BUFFER,
};
static bool match_string(const char *line, const char *token, const char **const rest)
@ -478,6 +479,24 @@ static void set_resource(struct shader_runner *runner, struct resource *resource
runner->resources[runner->resource_count++] = resource;
}
unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot)
{
unsigned int stride = 0;
size_t i;
/* We currently don't deal with vertex formats less than 32 bits, so don't
* bother with alignment. */
for (i = 0; i < runner->input_element_count; ++i)
{
const struct input_element *element = &runner->input_elements[i];
if (element->slot == slot)
stride += element->texel_size;
}
return stride;
}
void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops)
{
size_t shader_source_size = 0, shader_source_len = 0;
@ -534,6 +553,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
break;
case STATE_TEXTURE:
case STATE_VERTEX_BUFFER:
set_resource(runner, runner->ops->create_resource(runner, &current_resource));
free(current_resource.data);
break;
@ -681,6 +701,16 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.texel_size = 16;
}
else if (sscanf(line, "[vertex buffer %u]\n", &index))
{
state = STATE_VERTEX_BUFFER;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_VERTEX_BUFFER;
current_resource.data_type = TEXTURE_DATA_FLOAT;
}
else if (!strcmp(line, "[test]\n"))
{
state = STATE_TEST;
@ -743,6 +773,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
break;
case STATE_TEXTURE:
case STATE_VERTEX_BUFFER:
parse_resource_directive(&current_resource, line);
break;

View File

@ -54,6 +54,7 @@ struct sampler
enum resource_type
{
RESOURCE_TYPE_TEXTURE,
RESOURCE_TYPE_VERTEX_BUFFER,
};
struct resource_params
@ -73,6 +74,8 @@ struct resource
{
unsigned int slot;
enum resource_type type;
unsigned int size;
};
struct input_element
@ -115,6 +118,8 @@ struct shader_runner_ops
void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);
unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot);
void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops);
#ifdef _WIN32

View File

@ -42,7 +42,7 @@ struct d3d11_resource
{
struct resource r;
ID3D11Texture2D *texture;
ID3D11Resource *resource;
ID3D11ShaderResourceView *srv;
};
@ -397,12 +397,17 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
resource_data.SysMemPitch = params->width * params->texel_size;
resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, &resource->texture);
hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, (ID3D11Texture2D **)&resource->resource);
ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)resource->texture, NULL, &resource->srv);
hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv);
ok(hr == S_OK, "Failed to create shader resource view, hr %#lx.\n", hr);
break;
}
case RESOURCE_TYPE_VERTEX_BUFFER:
resource->resource = (ID3D11Resource *)create_buffer(device,
D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data);
break;
}
return &resource->r;
@ -412,8 +417,9 @@ static void d3d11_runner_destroy_resource(struct shader_runner *r, struct resour
{
struct d3d11_resource *resource = d3d11_resource(res);
ID3D11Texture2D_Release(resource->texture);
ID3D11ShaderResourceView_Release(resource->srv);
ID3D11Resource_Release(resource->resource);
if (resource->srv)
ID3D11ShaderResourceView_Release(resource->srv);
free(resource);
}
@ -456,12 +462,19 @@ static void d3d11_runner_draw_quad(struct shader_runner *r)
for (i = 0; i < runner->r.resource_count; ++i)
{
struct d3d11_resource *resource = d3d11_resource(runner->r.resources[i]);
unsigned int stride = get_vb_stride(&runner->r, resource->r.slot);
unsigned int offset = 0;
switch (resource->r.type)
{
case RESOURCE_TYPE_TEXTURE:
ID3D11DeviceContext_PSSetShaderResources(context, resource->r.slot, 1, &resource->srv);
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
ID3D11DeviceContext_IASetVertexBuffers(context, resource->r.slot, 1,
(ID3D11Buffer **)&resource->resource, &stride, &offset);
break;
}
}

View File

@ -92,6 +92,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
resource = calloc(1, sizeof(*resource));
resource->r.slot = params->slot;
resource->r.type = params->type;
resource->r.size = params->data_size;
switch (params->type)
{
@ -114,6 +115,10 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
ID3D12Device_CreateShaderResourceView(device, resource->resource,
NULL, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
resource->resource = create_upload_buffer(device, params->data_size, params->data);
break;
}
return &resource->r;
@ -197,6 +202,9 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
range->RegisterSpace = 0;
range->OffsetInDescriptorsFromTableStart = 0;
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
break;
}
}
@ -261,6 +269,7 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
for (i = 0; i < runner->r.resource_count; ++i)
{
struct d3d12_resource *resource = d3d12_resource(runner->r.resources[i]);
D3D12_VERTEX_BUFFER_VIEW vbv;
switch (resource->r.type)
{
@ -268,6 +277,14 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(resource->resource);
vbv.StrideInBytes = get_vb_stride(&runner->r, resource->r.slot);
vbv.SizeInBytes = resource->r.size;
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, resource->r.slot, 1, &vbv);
break;
}
}