vkd3d: Implement dual source blending.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-12-13 10:28:37 +01:00 committed by Alexandre Julliard
parent 5b0ed414a1
commit c93d9bc714

View File

@ -1783,6 +1783,21 @@ static void blend_attachment_from_d3d12(struct VkPipelineColorBlendAttachmentSta
FIXME("Ignoring LogicOpEnable %#x.\n", d3d12_desc->LogicOpEnable);
}
static bool is_dual_source_blending_blend(D3D12_BLEND b)
{
return b == D3D12_BLEND_SRC1_COLOR || b == D3D12_BLEND_INV_SRC1_COLOR
|| b == D3D12_BLEND_SRC1_ALPHA || b == D3D12_BLEND_INV_SRC1_ALPHA;
}
static bool is_dual_source_blending(const D3D12_RENDER_TARGET_BLEND_DESC *desc)
{
return desc->BlendEnable
&& (is_dual_source_blending_blend(desc->SrcBlend)
|| is_dual_source_blending_blend(desc->DestBlend)
|| is_dual_source_blending_blend(desc->SrcBlendAlpha)
|| is_dual_source_blending_blend(desc->DestBlendAlpha));
}
static HRESULT compute_input_layout_offsets(const D3D12_INPUT_LAYOUT_DESC *input_layout_desc,
uint32_t *offsets)
{
@ -2063,9 +2078,29 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS;
ps_compile_args.next = NULL;
ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
ps_compile_args.dual_source_blending = is_dual_source_blending(&desc->BlendState.RenderTarget[0]);
ps_compile_args.output_swizzles = ps_output_swizzle;
ps_compile_args.output_swizzle_count = rt_count;
if (ps_compile_args.dual_source_blending && rt_count > 1)
{
WARN("Only one render target is allowed when dual source blending is used.\n");
hr = E_INVALIDARG;
goto fail;
}
if (ps_compile_args.dual_source_blending && desc->BlendState.IndependentBlendEnable)
{
for (i = 1; i < ARRAY_SIZE(desc->BlendState.RenderTarget); ++i)
{
if (desc->BlendState.RenderTarget[i].BlendEnable)
{
WARN("Blend enable cannot be set for render target %u when dual source blending is used.\n", i);
hr = E_INVALIDARG;
goto fail;
}
}
}
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;