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tests: Add more tests for copying data from buffers to textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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parent
cd6ddd2418
commit
35366b0d99
179
tests/d3d12.c
179
tests/d3d12.c
@ -20654,7 +20654,7 @@ static void test_vertex_id(void)
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destroy_test_context(&context);
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}
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static void test_copy_texture_region(void)
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static void test_copy_texture(void)
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{
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D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
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ID3D12Resource *src_texture, *dst_texture;
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@ -20844,6 +20844,180 @@ static void test_copy_texture_region(void)
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destroy_test_context(&context);
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}
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static void test_copy_buffer_texture(void)
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{
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D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
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ID3D12GraphicsCommandList *command_list;
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struct test_context_desc desc;
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struct test_context context;
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struct resource_readback rb;
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ID3D12Resource *zero_buffer;
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ID3D12Resource *dst_texture;
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ID3D12Resource *src_buffer;
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unsigned int got, expected;
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ID3D12CommandQueue *queue;
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unsigned int buffer_size;
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ID3D12Device *device;
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unsigned int x, y, z;
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unsigned int *ptr;
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unsigned int i;
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D3D12_BOX box;
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HRESULT hr;
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memset(&desc, 0, sizeof(desc));
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desc.no_render_target = true;
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if (!init_test_context(&context, &desc))
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return;
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device = context.device;
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command_list = context.list;
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queue = context.queue;
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buffer_size = 128 * 100 * 64;
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zero_buffer = create_upload_buffer(device, buffer_size * sizeof(*ptr) + D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT, NULL);
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hr = ID3D12Resource_Map(zero_buffer, 0, NULL, (void **)&ptr);
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ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
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memset(ptr, 0, buffer_size * sizeof(*ptr) + D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
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for (i = 0; i < D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT / sizeof(*ptr); ++i)
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ptr[i] = 0xdeadbeef;
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ID3D12Resource_Unmap(zero_buffer, 0, NULL);
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src_buffer = create_upload_buffer(device, buffer_size * sizeof(*ptr), NULL);
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hr = ID3D12Resource_Map(src_buffer, 0, NULL, (void **)&ptr);
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ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
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for (z = 0; z < 64; ++z)
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{
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for (y = 0; y < 100; ++y)
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{
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for (x = 0; x < 128; ++x)
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{
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ptr[z * 128 * 100 + y * 128 + x] = (z + 1) << 16 | (y + 1) << 8 | (x + 1);
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}
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}
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}
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ID3D12Resource_Unmap(src_buffer, 0, NULL);
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dst_texture = create_default_texture3d(device, 128, 100, 64, 2,
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DXGI_FORMAT_R32_UINT, 0, D3D12_RESOURCE_STATE_COPY_DEST);
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dst_location.pResource = dst_texture;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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dst_location.SubresourceIndex = 0;
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src_location.pResource = zero_buffer;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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src_location.PlacedFootprint.Offset = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;
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src_location.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R32_UINT;
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src_location.PlacedFootprint.Footprint.Width = 128;
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src_location.PlacedFootprint.Footprint.Height = 100;
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src_location.PlacedFootprint.Footprint.Depth = 64;
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src_location.PlacedFootprint.Footprint.RowPitch = 128 * sizeof(*ptr);
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/* fill with 0 */
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 0, 0, 0, &src_location, NULL);
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src_location.pResource = src_buffer;
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src_location.PlacedFootprint.Offset = 0;
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/* copy region 1 */
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set_box(&box, 64, 16, 8, 128, 100, 64);
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 64, 16, 8, &src_location, &box);
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/* empty boxes */
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for (z = 0; z < 2; ++z)
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{
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for (y = 0; y < 4; ++y)
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{
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for (x = 0; x < 8; ++x)
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{
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set_box(&box, x, y, z, x, y, z);
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 0, 0, 0, &src_location, &box);
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, x, y, z, &src_location, &box);
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}
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}
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}
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/* copy region 2 */
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set_box(&box, 0, 0, 0, 4, 4, 4);
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 2, 2, 2, &src_location, &box);
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/* fill sub-resource 1 */
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dst_location.SubresourceIndex = 1;
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set_box(&box, 0, 0, 0, 64, 50, 32);
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 0, 0, 0, &src_location, &box);
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transition_resource_state(command_list, dst_texture,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
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got = expected = 0;
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get_texture_readback_with_command_list(dst_texture, 0, &rb, queue, command_list);
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for (z = 0; z < 64; ++z)
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{
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for (y = 0; y < 100; ++y)
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{
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for (x = 0; x < 128; ++x)
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{
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got = get_readback_uint(&rb, x, y, z);
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if (2 <= x && x < 6 && 2 <= y && y < 6 && 2 <= z && z < 6)
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expected = (z - 1) << 16 | (y - 1) << 8 | (x - 1); /* copy region 1 */
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else if (64 <= x && 16 <= y && 8 <= z)
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expected = (z + 1) << 16 | (y + 1) << 8 | (x + 1); /* copy region 2 */
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else
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expected = 0;
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if (got != expected)
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break;
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}
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if (got != expected)
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break;
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}
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if (got != expected)
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break;
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}
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release_resource_readback(&rb);
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ok(got == expected,
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"Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n",
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got, x, y, z, expected);
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reset_command_list(command_list, context.allocator);
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got = expected = 0;
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get_texture_readback_with_command_list(dst_texture, 1, &rb, queue, command_list);
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for (z = 0; z < 32; ++z)
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{
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for (y = 0; y < 50; ++y)
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{
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for (x = 0; x < 64; ++x)
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{
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got = get_readback_uint(&rb, x, y, z);
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expected = (z + 1) << 16 | (y + 1) << 8 | (x + 1);
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if (got != expected)
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break;
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}
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if (got != expected)
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break;
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}
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if (got != expected)
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break;
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}
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release_resource_readback(&rb);
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ok(got == expected,
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"Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n",
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got, x, y, z, expected);
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ID3D12Resource_Release(dst_texture);
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ID3D12Resource_Release(src_buffer);
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ID3D12Resource_Release(zero_buffer);
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destroy_test_context(&context);
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}
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static void test_separate_bindings(void)
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{
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ID3D12Resource *cs_raw_buffer, *cs_raw_uav_buffer;
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@ -25948,7 +26122,8 @@ START_TEST(d3d12)
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run_test(test_dispatch_zero_thread_groups);
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run_test(test_instance_id);
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run_test(test_vertex_id);
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run_test(test_copy_texture_region);
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run_test(test_copy_texture);
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run_test(test_copy_buffer_texture);
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run_test(test_separate_bindings);
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run_test(test_face_culling);
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run_test(test_multithread_command_queue_exec);
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@ -301,7 +301,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
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rb->width = max(1, resource_desc.Width >> miplevel);
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rb->height = max(1, resource_desc.Height >> miplevel);
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rb->depth = resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
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? resource_desc.DepthOrArraySize : 1;
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? max(1, resource_desc.DepthOrArraySize >> miplevel) : 1;
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rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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rb->data = NULL;
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@ -366,7 +366,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
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static void *get_readback_data(struct resource_readback *rb,
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unsigned int x, unsigned int y, unsigned int z, size_t element_size)
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{
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unsigned int slice_pitch = rb->row_pitch * rb->depth;
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unsigned int slice_pitch = rb->row_pitch * rb->height;
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return &((BYTE *)rb->data)[slice_pitch * z + rb->row_pitch * y + x * element_size];
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}
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@ -429,25 +429,26 @@ static inline void check_sub_resource_uint_(unsigned int line, ID3D12Resource *t
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release_resource_readback(&rb);
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}
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#define create_default_texture(a, b, c, d, e, f) create_default_texture2d_(__LINE__, a, b, c, 1, 1, d, e, f)
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#define create_default_texture2d(a, b, c, d, e, f, g, h) create_default_texture2d_(__LINE__, a, b, c, d, e, f, g, h)
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static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
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unsigned int width, unsigned int height, unsigned int array_size, unsigned int miplevel_count,
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DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
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static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *device,
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D3D12_RESOURCE_DIMENSION dimension, unsigned int width, unsigned int height,
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unsigned int depth_or_array_size, unsigned int miplevel_count, DXGI_FORMAT format,
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D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *texture;
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HRESULT hr;
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assert(dimension != D3D12_RESOURCE_DIMENSION_BUFFER);
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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memset(&resource_desc, 0, sizeof(resource_desc));
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Dimension = dimension;
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resource_desc.Width = width;
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resource_desc.Height = height;
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resource_desc.DepthOrArraySize = array_size;
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resource_desc.DepthOrArraySize = depth_or_array_size;
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resource_desc.MipLevels = miplevel_count;
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resource_desc.Format = format;
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resource_desc.SampleDesc.Count = 1;
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@ -459,6 +460,25 @@ static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device
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return texture;
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}
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#define create_default_texture(a, b, c, d, e, f) create_default_texture2d_(__LINE__, a, b, c, 1, 1, d, e, f)
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#define create_default_texture2d(a, b, c, d, e, f, g, h) create_default_texture2d_(__LINE__, a, b, c, d, e, f, g, h)
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static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
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unsigned int width, unsigned int height, unsigned int array_size, unsigned int miplevel_count,
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DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
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{
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return create_default_texture_(line, device, D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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width, height, array_size, miplevel_count, format, flags, initial_state);
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}
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#define create_default_texture3d(a, b, c, d, e, f, g, h) create_default_texture3d_(__LINE__, a, b, c, d, e, f, g, h)
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static inline ID3D12Resource *create_default_texture3d_(unsigned int line, ID3D12Device *device,
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unsigned int width, unsigned int height, unsigned int depth, unsigned int miplevel_count,
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DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
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{
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return create_default_texture_(line, device, D3D12_RESOURCE_DIMENSION_TEXTURE3D,
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width, height, depth, miplevel_count, format, flags, initial_state);
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}
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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