vkd3d-shader/glsl: Implement VKD3DSIH_RET.

Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Atharva Nimbalkar 2021-08-19 20:18:16 +05:30 committed by Alexandre Julliard
parent ebe3bf0c00
commit d71483d0e5
3 changed files with 25 additions and 3 deletions

View File

@ -20,13 +20,15 @@
struct vkd3d_glsl_generator
{
struct vkd3d_shader_version version;
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
bool failed;
};
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_glsl_generator *generator;
@ -35,6 +37,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
return NULL;
memset(generator, 0, sizeof(*generator));
generator->version = *version;
generator->location.source_name = compile_info->source_name;
generator->location.line = 2; /* Line 1 is the version token. */
generator->message_context = message_context;
@ -54,6 +57,21 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
return;
}
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_version *version = &generator->version;
/*
* TODO: Implement in_subroutine
* TODO: shader_glsl_generate_shader_epilogue(generator);
*/
if (version->major >= 4)
{
vkd3d_string_buffer_printf(&generator->buffer, "return;\n");
}
}
static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *instruction)
{
@ -62,6 +80,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT_SIV:
break;
case VKD3DSIH_RET:
shader_glsl_ret(generator, instruction);
break;
default:
vkd3d_glsl_compiler_error(generator,
VKD3D_SHADER_ERROR_GLSL_INTERNAL,

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@ -1036,7 +1036,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
{
struct vkd3d_glsl_generator *glsl_generator;
if (!(glsl_generator = vkd3d_glsl_generator_create(compile_info, message_context)))
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser.shader_version, compile_info, message_context)))
{
ERR("Failed to create GLSL generator.\n");
vkd3d_shader_parser_destroy(&parser);

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@ -986,7 +986,8 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_glsl_generator;
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context);
int vkd3d_glsl_generator_generate(void *parser_data, const uint32_t *parser_ptr,
struct vkd3d_glsl_generator *generator,