vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-07-10 01:31:36 +10:00 committed by Alexandre Julliard
parent d027ac4c15
commit e6a676410a

View File

@ -368,6 +368,8 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, ui
{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
{VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
{VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
{VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
};
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)