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vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -368,6 +368,8 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, ui
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{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
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{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
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{VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
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{VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
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{VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
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};
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for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
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