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vkd3d: Add support for custom heap properties.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -309,6 +309,7 @@ typedef enum D3D12_HEAP_TYPE
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typedef enum D3D12_CPU_PAGE_PROPERTY
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{
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D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
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D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
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D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
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D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
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} D3D12_CPU_PAGE_PROPERTY;
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@ -34,8 +34,17 @@ static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *propertie
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return true;
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}
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static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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static bool is_numa_device(struct d3d12_device *device)
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{
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unsigned int i;
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for (i = 0; i < device->memory_properties.memoryTypeCount; ++i)
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if (!(device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
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return true;
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return false;
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}
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static HRESULT vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, unsigned int *type_index)
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{
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const VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
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VkMemoryPropertyFlags flags[3];
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@ -58,16 +67,36 @@ static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32
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break;
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case D3D12_HEAP_TYPE_CUSTOM:
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FIXME("Custom heaps not supported yet.\n");
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flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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if (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_UNKNOWN
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|| (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_L1
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&& (is_cpu_accessible_heap(heap_properties) || !is_numa_device(device))))
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{
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WARN("Invalid memory pool preference.\n");
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return E_INVALIDARG;
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}
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switch (heap_properties->CPUPageProperty)
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{
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case D3D12_CPU_PAGE_PROPERTY_WRITE_BACK:
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flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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/* Fall through. */
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case D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE:
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flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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/* Fall through. */
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case D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE:
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flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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break;
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case D3D12_CPU_PAGE_PROPERTY_UNKNOWN:
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default:
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WARN("Invalid CPU page property.\n");
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return E_INVALIDARG;
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}
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break;
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default:
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WARN("Invalid heap type %#x.\n", heap_properties->Type);
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return ~0u;
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return E_INVALIDARG;
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}
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for (j = 0; j < count; ++j)
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@ -79,11 +108,14 @@ static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32
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if (!(memory_type_mask & (1u << i)))
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continue;
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if ((memory_info->memoryTypes[i].propertyFlags & preferred_flags) == preferred_flags)
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return i;
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{
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*type_index = i;
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return S_OK;
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}
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}
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}
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return ~0u;
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return E_FAIL;
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}
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static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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@ -95,6 +127,7 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryAllocateInfo allocate_info;
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VkResult vr;
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HRESULT hr;
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TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
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memory_requirements->size, memory_requirements->alignment);
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@ -102,14 +135,13 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocate_info.pNext = dedicated_allocate_info;
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allocate_info.allocationSize = memory_requirements->size;
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allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
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memory_requirements->memoryTypeBits, heap_properties, heap_flags);
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if (allocate_info.memoryTypeIndex == ~0u)
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if (FAILED(hr = vkd3d_select_memory_type(device, memory_requirements->memoryTypeBits,
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heap_properties, heap_flags, &allocate_info.memoryTypeIndex)))
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{
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FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
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if (hr != E_INVALIDARG)
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FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
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*vk_memory = VK_NULL_HANDLE;
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return E_FAIL;
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return hr;
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}
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TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
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