vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.

Mostly in order to make it clearer that these don't directly correspond to the
modifiers with which the variable was declared.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-22 17:02:37 -05:00 committed by Alexandre Julliard
parent 7d8491516a
commit c16a07caff
4 changed files with 38 additions and 28 deletions

View File

@ -388,7 +388,7 @@ struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ir_node *node)
}
struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const struct vkd3d_shader_location loc,
const char *semantic, unsigned int modifiers, const struct hlsl_reg_reservation *reg_reservation)
const char *semantic, const struct hlsl_reg_reservation *reg_reservation)
{
struct hlsl_ir_var *var;
@ -399,7 +399,6 @@ struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const
var->data_type = type;
var->loc = loc;
var->semantic = semantic;
var->modifiers = modifiers;
var->reg_reservation = reg_reservation;
return var;
}
@ -407,7 +406,7 @@ struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc)
{
struct hlsl_ir_var *var = hlsl_new_var(vkd3d_strdup(name), type, loc, NULL, 0, NULL);
struct hlsl_ir_var *var = hlsl_new_var(vkd3d_strdup(name), type, loc, NULL, NULL);
if (var)
list_add_tail(&ctx->globals->vars, &var->scope_entry);
@ -869,17 +868,12 @@ static void dump_src(struct vkd3d_string_buffer *buffer, const struct hlsl_src *
static void dump_ir_var(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_var *var)
{
if (var->modifiers)
{
struct vkd3d_string_buffer_cache string_buffers;
struct vkd3d_string_buffer *string;
vkd3d_string_buffer_cache_init(&string_buffers);
if ((string = hlsl_modifiers_to_string(&string_buffers, var->modifiers)))
vkd3d_string_buffer_printf(buffer, "%s ", string->buffer);
vkd3d_string_buffer_release(&string_buffers, string);
vkd3d_string_buffer_cache_cleanup(&string_buffers);
}
if (var->is_input_varying)
vkd3d_string_buffer_printf(buffer, "in ");
if (var->is_output_varying)
vkd3d_string_buffer_printf(buffer, "out ");
if (var->is_uniform)
vkd3d_string_buffer_printf(buffer, "uniform ");
vkd3d_string_buffer_printf(buffer, "%s %s", debug_hlsl_type(var->data_type), var->name);
if (var->semantic)
vkd3d_string_buffer_printf(buffer, " : %s", var->semantic);

View File

@ -204,11 +204,14 @@ struct hlsl_ir_var
struct vkd3d_shader_location loc;
const char *name;
const char *semantic;
unsigned int modifiers;
const struct hlsl_reg_reservation *reg_reservation;
struct list scope_entry, param_entry;
unsigned int first_write, last_read;
uint32_t is_input_varying : 1;
uint32_t is_output_varying : 1;
uint32_t is_uniform : 1;
};
struct hlsl_ir_function
@ -546,8 +549,7 @@ struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned i
struct hlsl_ir_node *hlsl_new_unary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const struct vkd3d_shader_location loc,
const char *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation) DECLSPEC_HIDDEN;
const char *semantic, const struct hlsl_reg_reservation *reg_reservation) DECLSPEC_HIDDEN;
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ir_var *var, const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,

View File

@ -763,9 +763,21 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct list *list,
if (param->type->type == HLSL_CLASS_MATRIX)
assert(param->type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (!(var = hlsl_new_var(param->name, param->type, loc, param->semantic, param->modifiers, param->reg_reservation)))
if (!(var = hlsl_new_var(param->name, param->type, loc, param->semantic, param->reg_reservation)))
return false;
if (param->modifiers & HLSL_STORAGE_UNIFORM)
{
var->is_uniform = 1;
}
else
{
if (param->modifiers & HLSL_STORAGE_IN)
var->is_input_varying = 1;
if (param->modifiers & HLSL_STORAGE_OUT)
var->is_output_varying = 1;
}
if (!hlsl_add_var(ctx, var, false))
{
hlsl_free_var(var);
@ -1405,18 +1417,20 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
for (i = 0; i < v->arrays.count; ++i)
type = hlsl_new_array_type(ctx, type, v->arrays.sizes[i]);
if (!(var = hlsl_new_var(v->name, type, v->loc, v->semantic, modifiers, v->reg_reservation)))
if (type->type != HLSL_CLASS_MATRIX)
check_invalid_matrix_modifiers(ctx, modifiers, v->loc);
if (!(var = hlsl_new_var(v->name, type, v->loc, v->semantic, v->reg_reservation)))
{
free_parse_variable_def(v);
continue;
}
if (var->data_type->type != HLSL_CLASS_MATRIX)
check_invalid_matrix_modifiers(ctx, var->modifiers, var->loc);
if (ctx->cur_scope == ctx->globals)
{
var->modifiers |= HLSL_STORAGE_UNIFORM;
if (!(modifiers & HLSL_STORAGE_STATIC))
var->is_uniform = 1;
local = false;
if ((func = hlsl_get_func_decl(ctx, var->name)))
@ -1432,11 +1446,11 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
static const unsigned int invalid = HLSL_STORAGE_EXTERN | HLSL_STORAGE_SHARED
| HLSL_STORAGE_GROUPSHARED | HLSL_STORAGE_UNIFORM;
if (var->modifiers & invalid)
if (modifiers & invalid)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_modifiers_to_string(&ctx->string_buffers, var->modifiers & invalid)))
if ((string = hlsl_modifiers_to_string(&ctx->string_buffers, modifiers & invalid)))
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers '%s' are not allowed on local variables.", string->buffer);
vkd3d_string_buffer_release(&ctx->string_buffers, string);
@ -1447,7 +1461,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
}
if ((type->modifiers & HLSL_MODIFIER_CONST) && !v->initializer.args_count
&& !(var->modifiers & (HLSL_STORAGE_STATIC | HLSL_STORAGE_UNIFORM)))
&& !(modifiers & (HLSL_STORAGE_STATIC | HLSL_STORAGE_UNIFORM)))
{
hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER,
"Const variable \"%s\" is missing an initializer.", var->name);

View File

@ -403,9 +403,9 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)
{
if (var->modifiers & HLSL_STORAGE_IN)
if (var->is_input_varying)
var->first_write = 1;
if (var->modifiers & HLSL_STORAGE_OUT)
if (var->is_output_varying)
var->last_read = UINT_MAX;
}