vkd3d-shader/hlsl: Write SM4 inequality instructions.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-01-19 12:52:03 +01:00 committed by Alexandre Julliard
parent f23415f4b5
commit 1db9dab156

View File

@ -1517,6 +1517,30 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
case HLSL_OP2_NEQUAL:
{
const struct hlsl_type *src_type = arg1->data_type;
switch (src_type->base_type)
{
case HLSL_TYPE_FLOAT:
write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
break;
case HLSL_TYPE_BOOL:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
break;
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\" operands.",
debug_hlsl_type(ctx, src_type));
break;
}
break;
}
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.", debug_hlsl_expr_op(expr->op));
break;