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tests: Add additional tests for implicit casts that should fail.
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Notes:
Alexandre Julliard
2022-10-25 22:39:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/35
@ -224,3 +224,93 @@ float4 main() : sv_target
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b = a;
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return b.bb;
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}
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[pixel shader fail todo]
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float main() : SV_TARGET
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{
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float arr[3] = {1, 2, 3};
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float v;
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v = arr;
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return 0;
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}
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[pixel shader fail todo]
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float main() : SV_TARGET
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{
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float2 arr[3] = {1, 2, 3, 4, 5, 6};
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float2 vec;
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vec = arr;
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return 0;
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}
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[pixel shader fail todo]
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float4 main() : SV_TARGET
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{
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int arr1[4] = {1, 2, 3, 4};
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float arr2[4];
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arr2 = arr1;
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return 0;
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}
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[pixel shader fail]
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float4 main() : SV_TARGET
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{
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float2x2 mat = {1, 2, 3, 4};
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float3 vec;
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vec = mat;
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return 0;
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}
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[pixel shader fail todo]
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float4 main() : SV_TARGET
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{
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float4 f = {1, 2, 3, 4};
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float arr[4];
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arr = f;
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return 0;
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}
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[pixel shader fail todo]
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float4 main() : SV_TARGET
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{
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float arr[4] = {1, 2, 3, 4};
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float4 f;
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f = arr;
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return 0;
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}
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[pixel shader fail]
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float4 main() : SV_TARGET
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{
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float3x2 mat1 = {1, 2, 3, 4, 5, 6};
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float2x3 mat2;
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mat2 = mat1;
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return 0;
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}
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[pixel shader fail]
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struct apple {
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float aa;
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};
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float4 main() : SV_TARGET
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{
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struct apple a = 3.0;
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return 0;
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}
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