vkd3d-shader: Trace SM5.1 descriptor register ranges.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-07-09 14:33:41 +10:00 committed by Alexandre Julliard
parent 1acb3de9bd
commit b44478781d

View File

@ -762,7 +762,18 @@ static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler,
shader_print_uint_literal(compiler, "", offset, "]");
}
static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
static void shader_print_subscript_range(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset_first, unsigned int offset_last)
{
shader_print_uint_literal(compiler, "[", offset_first, ":");
if (offset_last != ~0u)
shader_print_uint_literal(compiler, "", offset_last, "]");
else
vkd3d_string_buffer_printf(&compiler->buffer, "*]");
}
static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg,
bool is_declaration)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int offset = reg->idx[0].offset;
@ -1049,6 +1060,8 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
{
if (offset != ~0u)
{
bool is_sm_5_1 = shader_ver_ge(&compiler->shader_version, 5, 1);
if (reg->idx[0].rel_addr || reg->type == VKD3DSPR_IMMCONSTBUFFER
|| reg->type == VKD3DSPR_INCONTROLPOINT || (reg->type == VKD3DSPR_INPUT
&& (compiler->shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY
@ -1062,15 +1075,23 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
}
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
* to normalise with 5.1.
* Here we should ignore it if it's a descriptor in sm < 5.1. */
if (reg->idx[1].offset != ~0u &&
(!is_descriptor || shader_ver_ge(&compiler->shader_version, 5, 1)))
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
/* For sm 5.1 descriptor declarations we need to print the register range instead of
* a single register index. */
if (is_descriptor && is_declaration && is_sm_5_1)
{
shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset);
}
else
{
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
* to normalise with 5.1.
* Here we should ignore it if it's a descriptor in sm < 5.1. */
if (reg->idx[1].offset != ~0u && (!is_descriptor || is_sm_5_1))
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
if (reg->idx[2].offset != ~0u)
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
if (reg->idx[2].offset != ~0u)
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
}
}
else
{
@ -1087,12 +1108,12 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
}
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_dst_param *param)
const struct vkd3d_shader_dst_param *param, bool is_declaration)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t write_mask = param->write_mask;
shader_dump_register(compiler, &param->reg);
shader_dump_register(compiler, &param->reg, is_declaration);
if (write_mask)
{
@ -1132,7 +1153,7 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "|");
shader_dump_register(compiler, &param->reg);
shader_dump_register(compiler, &param->reg, false);
switch (src_modifier)
{
@ -1432,13 +1453,13 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags);
shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
vkd3d_string_buffer_printf(buffer, "%s ", compiler->colours.reset);
shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg);
shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg, true);
shader_dump_register_space(compiler, ins->declaration.semantic.resource.range.space);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_register(compiler, &ins->declaration.cb.src.reg);
shader_dump_register(compiler, &ins->declaration.cb.src.reg, true);
if (shader_ver_ge(&compiler->shader_version, 5, 1))
shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
shader_addline(buffer, ", %s",
@ -1477,7 +1498,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_INDEX_RANGE:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.index_range.dst);
shader_dump_dst_param(compiler, &ins->declaration.index_range.dst, true);
shader_print_uint_literal(compiler, " ", ins->declaration.index_range.register_count, "");
break;
@ -1492,7 +1513,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_interpolation_mode(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.dst);
shader_dump_dst_param(compiler, &ins->declaration.dst, true);
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
@ -1500,7 +1521,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_INPUT_SIV:
case VKD3DSIH_DCL_OUTPUT_SIV:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg);
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
shader_addline(buffer, ", ");
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
break;
@ -1509,7 +1530,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_interpolation_mode(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg);
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
shader_addline(buffer, ", ");
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
break;
@ -1517,7 +1538,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.dst);
shader_dump_dst_param(compiler, &ins->declaration.dst, true);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
@ -1535,20 +1556,20 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_RESOURCE_RAW:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg);
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg);
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
case VKD3DSIH_DCL_SAMPLER:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_register(compiler, &ins->declaration.sampler.src.reg);
shader_dump_register(compiler, &ins->declaration.sampler.src.reg, true);
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
shader_addline(buffer, ", comparisonMode");
shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
@ -1581,13 +1602,13 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_TGSM_RAW:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg);
shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_raw.byte_count, "");
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg);
shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.byte_stride, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.structure_count, "");
break;
@ -1601,14 +1622,14 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DCL_UAV_RAW:
shader_dump_uav_flags(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg);
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_UAV_STRUCTURED:
shader_dump_uav_flags(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg);
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
@ -1671,7 +1692,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
{
shader_dump_ins_modifiers(compiler, &ins->dst[i]);
shader_addline(buffer, !i ? " " : ", ");
shader_dump_dst_param(compiler, &ins->dst[i]);
shader_dump_dst_param(compiler, &ins->dst[i], false);
}
/* Other source tokens */