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vkd3d-shader: Allow vkd3d_shader_compile() to handle multiple target types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -234,6 +234,14 @@ enum vkd3d_shader_source_type
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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enum vkd3d_shader_target_type
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{
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VKD3D_SHADER_TARGET_NONE,
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VKD3D_SHADER_TARGET_SPIRV_BINARY,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
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};
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struct vkd3d_shader_compile_info
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{
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enum vkd3d_shader_structure_type type;
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@ -242,6 +250,7 @@ struct vkd3d_shader_compile_info
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struct vkd3d_shader_code source;
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enum vkd3d_shader_source_type source_type;
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enum vkd3d_shader_target_type target_type;
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const struct vkd3d_shader_compile_option *options;
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unsigned int option_count;
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@ -663,7 +672,7 @@ struct vkd3d_shader_signature
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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@ -693,7 +702,7 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
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* Function pointer typedefs for vkd3d-shader functions.
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*/
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typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv);
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struct vkd3d_shader_code *out);
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typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
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typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
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@ -120,10 +120,19 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_SPIRV_BINARY:
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break;
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default:
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WARN("Invalid shader target type %#x.\n", compile_info->target_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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return VKD3D_OK;
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}
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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@ -131,7 +140,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, s
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("compile_info %p, spirv %p.\n", compile_info, spirv);
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TRACE("compile_info %p, out %p.\n", compile_info, out);
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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@ -174,7 +183,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, s
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}
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if (ret >= 0)
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, out);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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@ -1351,6 +1351,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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compile_info.source.code = code->pShaderBytecode;
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compile_info.source.size = code->BytecodeLength;
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compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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@ -193,6 +193,7 @@ int main(int argc, char **argv)
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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info.options = options.compile_options;
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info.option_count = options.compile_option_count;
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@ -60,6 +60,7 @@ static void test_invalid_shaders(void)
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info.source.code = ps_break_code;
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info.source.size = sizeof(ps_break_code);
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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info.options = &option;
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info.option_count = 1;
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@ -136,6 +137,7 @@ static void test_vkd3d_shader_pfns(void)
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compile_info.next = NULL;
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compile_info.source = vs;
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compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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