vkd3d-shader/hlsl: Cast round() input to float.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2022-02-02 13:46:13 +01:00 committed by Alexandre Julliard
parent 7710f5deaf
commit 22d8b0a033
3 changed files with 39 additions and 1 deletions

View File

@ -1570,6 +1570,18 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c
return args.decl;
}
static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
{
struct hlsl_type *type = arg->data_type;
if (type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF)
return arg;
type = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
return add_implicit_conversion(ctx, params->instrs, arg, type, loc);
}
static bool intrinsic_abs(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@ -1675,7 +1687,12 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx,
static bool intrinsic_round(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, params->args[0], loc);
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, arg, loc);
}
static bool intrinsic_saturate(struct hlsl_ctx *ctx,

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@ -24,3 +24,16 @@ float4 main(uniform float4 u) : sv_target
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (6.0, 8.0, 0.0, 3.0) 4
[pixel shader]
float4 main(uniform int4 u) : sv_target
{
return round(u);
}
[test]
uniform 0 int4 -1 0 2 10
draw quad
probe all rgba (-1.0, 0.0, 2.0, 10.0) 4

View File

@ -368,6 +368,14 @@ static void parse_test_directive(struct shader_context *context, const char *lin
fatal_error("Malformed float constant '%s'.\n", line);
set_uniforms(context, offset, 1, &f);
}
else if (match_string(line, "int4", &line))
{
int v[4];
if (sscanf(line, "%d %d %d %d", &v[0], &v[1], &v[2], &v[3]) < 4)
fatal_error("Malformed int4 constant '%s'.\n", line);
set_uniforms(context, offset, 4, v);
}
else if (match_string(line, "int", &line))
{
int i;