vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured UAVs.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-07-01 14:24:51 +10:00 committed by Alexandre Julliard
parent bc3a9cdb78
commit 09231ca8cd

View File

@ -938,8 +938,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.last = resource->resource.range.first;
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)