include: Use the correct type for the tessellator partitioning compile argument.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Chip Davis 2020-03-31 17:49:07 +04:30 committed by Alexandre Julliard
parent a59f1982ad
commit e57ad512ff

View File

@ -272,7 +272,7 @@ struct vkd3d_shader_domain_shader_compile_arguments
const void *next;
enum vkd3d_tessellator_output_primitive output_primitive;
enum vkd3d_tessellator_output_primitive partitioning;
enum vkd3d_tessellator_partitioning partitioning;
};
/* root signature 1.0 */