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vkd3d-shader/hlsl: Fix a few memory leaks.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2973,6 +2973,7 @@ postfix_expr:
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{
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hlsl_error(ctx, @1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
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"Modifiers are not allowed on constructors.");
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free_parse_initializer(&$4);
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YYABORT;
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}
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if ($2->type > HLSL_CLASS_LAST_NUMERIC)
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@ -2983,6 +2984,7 @@ postfix_expr:
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hlsl_error(ctx, @2, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Constructor data type %s is not numeric.", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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free_parse_initializer(&$4);
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YYABORT;
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}
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if ($2->dimx * $2->dimy != initializer_size(&$4))
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@ -2990,6 +2992,7 @@ postfix_expr:
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hlsl_error(ctx, @4, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected %u components in constructor, but got %u.",
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$2->dimx * $2->dimy, initializer_size(&$4));
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free_parse_initializer(&$4);
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YYABORT;
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}
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