tests: Add test for vkd3d shader function pointers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-25 11:59:17 +01:00 committed by Alexandre Julliard
parent d96076a919
commit b277b12f5f

View File

@ -52,7 +52,79 @@ static void test_invalid_shaders(void)
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
}
static void test_vkd3d_shader_pfns(void)
{
PFN_vkd3d_shader_serialize_root_signature pfn_vkd3d_shader_serialize_root_signature;
PFN_vkd3d_shader_find_signature_element pfn_vkd3d_shader_find_signature_element;
PFN_vkd3d_shader_free_shader_signature pfn_vkd3d_shader_free_shader_signature;
PFN_vkd3d_shader_parse_input_signature pfn_vkd3d_shader_parse_input_signature;
PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
PFN_vkd3d_shader_compile_dxbc pfn_vkd3d_shader_compile_dxbc;
PFN_vkd3d_shader_scan_dxbc pfn_vkd3d_shader_scan_dxbc;
struct vkd3d_root_signature_desc root_signature_desc;
struct vkd3d_shader_signature_element *element;
struct vkd3d_shader_scan_info scan_info;
struct vkd3d_shader_signature signature;
struct vkd3d_shader_code dxbc, spirv;
int rc;
static const struct vkd3d_root_signature_desc empty_rs_desc;
static const DWORD vs_code[] =
{
#if 0
float4 main(int4 p : POSITION) : SV_Position
{
return p;
}
#endif
0x43425844, 0x3fd50ab1, 0x580a1d14, 0x28f5f602, 0xd1083e3a, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52444853, 0x0000003c, 0x00010040,
0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
0x0500002b, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
static const struct vkd3d_shader_code vs = {vs_code, sizeof(vs_code)};
pfn_vkd3d_shader_serialize_root_signature = vkd3d_shader_serialize_root_signature;
pfn_vkd3d_shader_find_signature_element = vkd3d_shader_find_signature_element;
pfn_vkd3d_shader_free_shader_signature = vkd3d_shader_free_shader_signature;
pfn_vkd3d_shader_parse_input_signature = vkd3d_shader_parse_input_signature;
pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
pfn_vkd3d_shader_compile_dxbc = vkd3d_shader_compile_dxbc;
pfn_vkd3d_shader_scan_dxbc = vkd3d_shader_scan_dxbc;
rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, VKD3D_ROOT_SIGNATURE_VERSION_1_0, &dxbc);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
rc = pfn_vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
pfn_vkd3d_shader_free_root_signature(&root_signature_desc);
pfn_vkd3d_shader_free_shader_code(&dxbc);
rc = pfn_vkd3d_shader_parse_input_signature(&vs, &signature);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
element = pfn_vkd3d_shader_find_signature_element(&signature, "POSITION", 0, 0);
ok(element, "Could not find shader signature element.\n");
pfn_vkd3d_shader_free_shader_signature(&signature);
rc = pfn_vkd3d_shader_compile_dxbc(&vs, &spirv, 0, NULL, NULL);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
pfn_vkd3d_shader_free_shader_code(&spirv);
memset(&scan_info, 0, sizeof(scan_info));
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
}
START_TEST(vkd3d_shader_api)
{
run_test(test_invalid_shaders);
run_test(test_vkd3d_shader_pfns);
}