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vkd3d-shader: Handle descriptor array dynamic indexing.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -573,6 +573,7 @@ enum vkd3d_shader_spirv_extension
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{
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VKD3D_SHADER_SPIRV_EXTENSION_NONE,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
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};
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@ -1822,6 +1822,13 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
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vkd3d_spirv_build_op_extension(&stream, "SPV_KHR_shader_draw_parameters");
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if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityDemoteToHelperInvocationEXT))
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vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_demote_to_helper_invocation");
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if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityUniformBufferArrayDynamicIndexing)
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT)
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilitySampledImageArrayDynamicIndexing)
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageBufferArrayDynamicIndexing)
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT)
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageImageArrayDynamicIndexing))
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vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_descriptor_indexing");
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if (builder->ext_instr_set_glsl_450)
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vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450");
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@ -3126,18 +3133,59 @@ static bool register_is_descriptor(const struct vkd3d_shader_register *reg)
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}
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}
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static bool vkd3d_dxbc_compiler_enable_descriptor_indexing(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_resource_type resource_type)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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if (!vkd3d_dxbc_compiler_is_target_extension_supported(compiler,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING))
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return false;
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switch (reg_type)
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{
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case VKD3DSPR_CONSTBUFFER:
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vkd3d_spirv_enable_capability(builder, SpvCapabilityUniformBufferArrayDynamicIndexing);
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break;
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case VKD3DSPR_RESOURCE:
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vkd3d_spirv_enable_capability(builder, resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT
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: SpvCapabilitySampledImageArrayDynamicIndexing);
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break;
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case VKD3DSPR_UAV:
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if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
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vkd3d_spirv_enable_capability(builder, compiler->ssbo_uavs
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? SpvCapabilityStorageBufferArrayDynamicIndexing
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: SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT);
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else
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vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageArrayDynamicIndexing);
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break;
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case VKD3DSPR_SAMPLER:
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break;
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default:
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ERR("Unhandled register type %#x.\n", reg_type);
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break;
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}
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return true;
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}
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static uint32_t vkd3d_dxbc_compiler_get_descriptor_index(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, unsigned int binding_base_idx)
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const struct vkd3d_shader_register *reg, unsigned int binding_base_idx,
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enum vkd3d_shader_resource_type resource_type)
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{
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struct vkd3d_shader_register_index index = reg->idx[1];
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uint32_t index_id;
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if (index.rel_addr)
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{
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FIXME("Descriptor dynamic indexing is not supported.\n");
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vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED,
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"Cannot dynamically index a descriptor array of type %#x, id %u. "
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"Dynamic indexing is not supported.", reg->type, reg->idx[0].offset);
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if (!vkd3d_dxbc_compiler_enable_descriptor_indexing(compiler, reg->type, resource_type))
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{
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FIXME("The target environment does not support descriptor indexing.\n");
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vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED,
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"Cannot dynamically index a descriptor array of type %#x, id %u. "
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"The target environment does not support descriptor indexing.", reg->type, reg->idx[0].offset);
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}
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}
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index.offset -= binding_base_idx;
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@ -3159,7 +3207,8 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
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assert(!reg->idx[0].rel_addr);
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if (register_info->descriptor_array)
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indexes[index_count++] = vkd3d_dxbc_compiler_get_descriptor_index(compiler, reg,
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register_info->descriptor_array->info.descriptor_array.binding_base_idx);
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register_info->descriptor_array->info.descriptor_array.binding_base_idx,
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VKD3D_SHADER_RESOURCE_BUFFER);
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indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
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indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[2]);
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}
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@ -7821,7 +7870,7 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
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uint32_t ptr_type_id, index_id;
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index_id = vkd3d_dxbc_compiler_get_descriptor_index(compiler, resource_reg,
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array_data->binding_base_idx);
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array_data->binding_base_idx, symbol->info.resource.resource_type_info->resource_type);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, array_data->storage_class,
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array_data->contained_type_id);
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