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Use a simple heuristic to decide if a resource is "small". The heuristic is based on theoretical constraints for the most detailed mip level of small resources. Those constraints are mentioned in D3D12 validation layer errors and in the DirectX 12 Graphics samples. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
============================= The vkd3d 3D Graphics Library ============================= Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very similar, but not identical, to Direct3D 12.
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